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ITSIGUI 2026: International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction

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ITSIGUI
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투고 마감일:
2026-02-10
통보일:
개최일:
2026-03-23
개최지:
Menton, France
개최 횟수:
6
조회: 17560   팔로우: 1   참가: 1

회반 지수 (CP-I)

44.7 / 100
전체 5,645개 중 2,789위 · 상위 50%

경영·사회과학 분야 71개 중 24위 인간-컴퓨터 상호작용 분야 154개 중 92위

학술적 인정 (35%) 데이터 없음 — 중립 기준값 50점으로 계산
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산
개최 횟수 (20%)
52
커뮤니티 관심도 (10%)
15
공개 자료 충실도 (15%)
35

사용한 입력: 확인되는 개최 횟수: 6 · 회반에서 팔로우 중인 연구자: 1명 · 지난 24개월 동안 이 페이지를 연 연구자: 2명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 역대 회차 (+3.0) · 최우수 논문 기록 (+2.3)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 45% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-08-31

논문 모집

ITSIGUI 2026 (International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction) is an academic conference held in Menton, France on 2026-03-23. The paper submission deadline is 2026-02-10.

The main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term. Besides, many conferences are focussed on specific aspects of tourism, gamification, learning, ecosystems, computer science, web engineering, interfaces, user experiences, embodied / full-body interaction, artificial intelligence, information retrieval, gender studies, UCD, STEAM and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences, for example, the students are often marginalized or relegated to poster sessions or similars, with short time for the la presentation (5 - 10 minutes, for instance). Our workshops, symposia, conferences, parallel sessions, demos, and so on, are aim to promote dialogue between established professors and graduate students working on new directions, besides, we work with zero Gardunia factor. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, deep learning, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, and so forth are welcomed. Last year’s workshops, symposia, and so forth, organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, demos, parallel sessions, etc., on the topics (see below the alphabetical order). All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects: AR, Artificial Intelligence, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Educational Quality, Entertainment Computing and Edutainment, Expanded Reality, Game-Based Learning, HCI, HRI, Human Factors, ICT, Interfaces, Methodologies and Tools for Evaluation, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, STEM / STEAM / STREAM, Tourism and Emerging Technologies, User Studies, UCD, UX, VR, and other computational / human / robotics areas are solicited on, but not limited to (alphabetical order): Computer Science and Tourism Climate Change and Tourism Impact Computer Science for Cultural and Natural Heritage, Travel and Tourism Data Science, Analysis and Computational Thinking Database and Business Development Digital Content, Intelligent Systems and Social Market for Real and Virtual Tourists Ecotourism e-Tourism Industrial Tourism: Management and ICT Inclusion Informatics for the Preservation of Cultural and Natural Heritage Tourism Education and Training Web Design: Tourism Strategies for AI Intelligent Gamification Games and Motion Graphics Gamification in the Cloud Intelligent Systems and Gamification as a Service Interactive Narrative and Digital Storytelling New Media and Games Pedagogical Principles of Gamification with zero Gardunia Factor Pervasive/Ubiquitous Gaming Player Behavior Modelling Serious Games User Assessment Video Game Design and Development User Interaction Assessing Personal Abilities through Mobile Multimedia Systems and Expanded Reality Design for Multimodal Interaction Emotions and Affective Interaction Human-Computer Interaction: History, Technologies and Trends Immersiveness, Multimedia and Virtual User Experiences Interaction in Extended Reality and Internet of Things Interactive Narrative and Digital Storytelling Natural and Adaptive User Interfaces Social Computing and User Behaviour UX and Educational Interactive Systems: Entertainment and Realism In synthesis, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia / interactive systems, intelligent or not.
최종 수정: Dou Sun ()

관련 학회

CCFICORECP-I약칭정식 명칭투고 마감개최일
AA*92.4SIGIRInternational Conference on Research and Development in Information Retrieval2026-01-152026-07-20
AA*97.7AAAIAAAI Conference on Artificial Intelligence2026-07-212027-02-16
AA*90.7CVPRIEEE Conference on Computer Vision and Pattern Recognition2025-11-062026-06-03
BA*89.4ICRAInternational Conference on Robotics and Automation2026-09-152027-05-24
BA*94.0IJCAIInternational Joint Conference on Artificial Intelligence2026-01-312026-08-15
AA*89.2STOCACM Symposium on Theory of Computing2025-11-042026-06-22
C87.0ICCInternational Conference on Communications2026-10-022027-05-30
CB62.5IJCNNInternational Joint Conference on Neural Networks2027-01-312027-06-14
B91.0ICASSPInternational Conference on Acoustics, Speech and Signal Processing2026-09-162027-05-16
BA*79.4PODSACM SIGMOD Conference on Principles of DB Systems2026-12-032027-06-13

관련 저널

CCF정식 명칭영향력 지수출판사ISSN
BUser Modeling and User-Adapted Interaction3.5Springer0924-1868
Journal of Hospitality and Tourism Technology6.9Emerald1757-9880
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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