Conference Information
SMART ACCESSIBILITY 2023: International Conference on Universal Accessibility in the Internet of Things and Smart Environments
https://www.iaria.org/conferences2023/SMARTACCESSIBILITY23.html
Submission Date:
2023-02-01 Extended
Notification Date:
2023-02-28
Conference Date:
2023-04-24
Location:
Venice, Italy
Years:
8
Viewed: 7605   Tracked: 2   Attend: 0

Call For Papers
There are several similar definitions for universal accessibility, such as design for all, universal design, inclusive design, accessible design, and barrier free design.�These and similar approaches are relevant to this conference. The focus will be on methods, tools, techniques and applications for human diversity, social inclusion and equality, enabling all people to have equal opportunities and to participate in the information society.

We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.

Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status.

Tutorials on specific related topics and panels on challenging areas are encouraged.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All topics and submission formats are open to both research and industry contributions.

SMART ACCESSIBILITY 2023 conference tracks:

Accessibility by design – fundamentals of inclusive design
Accessibility across the entire system lifecycle; Inclusive design of smart cities, smart buildings and smart environments; Universal design of welfare and everyday technology; Inclusive design approaches, techniques, and tools for inclusive design; Adaptation and personalization - Design for one vs. Design for all; Accessible and privacy preserving identity management and authentication; Multimodality and accessibility; Accessibility, Adaptivity and Design for all in Standardization; User-centric and participatory design; Universal usability; Accessibility and human-computer interaction

Accessibility and digital inclusion
Technology for independent living; Accessibility within e-organizations: Smart and inclusive work spaces; Inclusive working life; Good practices and experiences; Web and Internet accessibility for digital inclusion; Universally designed apps; Citizen services, e-government accessibility e-inclusion; Availability and affordability for everyone; Cognitive and behavioral psychology of end-user; Experiences and scenarios

Interaction-driven accessibility
Interaction patterns in smart environments; New interaction methods and modalities; Smart textiles and surfaces; Brain-Computer Interfaces; Universally accessible graphical and haptic design; Accessible touchscreens; Translation between modalities; Transcribing across the senses; Dynamic visualization; Images for visually impaired users; 3D printable accessible tactile pictures and images; Gestural interfaces; Automatic speech recognition; Visualizing phonemic information; Accessibility-oriented appliance displays; Fabric-based interactive surfaces; Tactile and visual feedback; Sonification techniques; Web datasets as accessible tables; Haptic screen interfaces; Accessible Web browsing

Internet of Things frameworks and accessibility
Personalization adaptation and accessibility functions of standard and specialized Internet of Things platforms; Enabling personalization while keeping privacy; Assistive technologies and interoperability

Assistive applications in Internet of Things scenarios
Independent navigation systems; Mobility for all; Spatial orientation systems; Universally accessible games; Ludology and narratology frameworks; Technologies for engaging various cultural heritages; Accessible multimedia systems; Games for rehabilitation; Voting systems for impaired people; Personal sensing of accessibility maps

Accessibility testing
Criteria and procedures for automated accessibility testing of intelligent user interfaces and Smart Environments; Design guidelines for accessible Internet of Things Applications and services; Use cases and test environments; Experiences, empirical studies on assistive technology scenarios in smart living labs and field tests; Opportunities and challenges of smart environments and the Internet of things for people with disabilities and older people

Accessibility devices and applications
Accessibility portable smart devices; Smartphone and tablet use; Smartphones for elders; Accessibility for Android; Web and mobile platforms; Smart wheelchairs; Smartphones for blind users; Haptic Gloves; Zebra-crossing spotter; Assistive attachments to prosthetic devices; Google glasses; Digital and tactile drawing systems; Accessible media players; Smartwatch for deaf people; Vibro-tactile feedback devices; Drones for navigating visually impaired; Accessible graphing calculator; Assistive mobile apps; Smartphone reminder apps; Mobile phone apps for sign languages; Apps for perception of spaces; Brain Computer Interaction for motor impaired people; Tools for rehabilitation of individuals with brain injury; Interactive and collaborative map for of the visually impaired; Customized 3D-printable tactile maps; Spatial databases for blind travelers; TeX-to-Braille transcribing

Accessibility-oriented e-learning and cognitive training
Computational accessibility environments; Accessible online education; Disabled students' accessibility; Quality of e-learning systems; Supporting bilingual literacy of deaf children, Accessible mobile-learning; Augmented reality tools; e-Testing with interactive images; Audiovisual translation; Mental model construction in blind learners; Educational games for children; Teaching preschoolers with autism; Accessible texts for autism; 3D printing for integrated classrooms; Sensory substitution training; Classes for deaf and hard-of-hearing students; Online courses for intellectually disability students; Teaching accessibility

Social accessibility services
Industry and research collaboration; Learning from practice and technology transfer; Assisting neurodiverse employees; Inclusive and productive technical workforce; Accessibility research; Mentoring people with disabilities; Participating users with mental and cognitive disabilities; Support for cognitively impaired workers; Personal health records for senior healthcare; Accessible mobile biometrics for elderly; Acceptability and accessibility of wearable computing; Accessible services for functional diversity; Performance-impaired people in manual assembly processes; Vocational prompting systems for people with cognitive impairments; Calendars for individuals with cognitive disabilities; Online banking systems for cognitively disable people; School inclusion process; Assistive technology for blind grocery shoppers; Conversational assistive systems; Assistive services for special diseases (Parkinson, Alzheimer, Autism)
Last updated by Dou Sun in 2023-01-24
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