Conference Information

CogInfoCom 2016: IEEE International Conference on Cognitive InfoCommunications

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Submission Date:
2016-07-15 Extended
Notification Date:
2016-08-15
Conference Date:
2016-10-16
Location:
Wroclaw, Poland
Years:
7
Viewed: 16316   Tracked: 1   Attend: 0
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CogInfoCom
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Conference Partner Index (CP-I)

43.9 / 100
Ranked #3,305 of 5,695 conferences · Top 59%
Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
56
Community attention (10%)
15
Public record completeness (15%)
25

Inputs used: Editions on record: 7 · Researchers following it here: 1 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
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Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-10

Call For Papers

CogInfoCom 2016 (IEEE International Conference on Cognitive InfoCommunications) is an academic conference held in Wroclaw, Poland on 2016-10-16. The paper submission deadline is 2016-07-15 (extended). Acceptance notifications are sent on 2016-08-15.

Scope CogInfoCom is a new interdisciplinary field of science defined as follows: Cognitive infocommunications (CogInfoCom) investigates the link between the research areas of infocommunications and cognitive sciences, as well as the various engineering applications which have emerged as the synergic combination of these sciences. The primary goal of CogInfoCom is to provide a systematic view of how cognitive processes can co-evolve with infocommunications devices so that the capabilities of the human brain may not only be extended through these devices, irrespective of geographical distance, but may also interact with the capabilities of any artificially cognitive system. This merging and extension of cognitive capabilities is targeted towards engineering applications in which artificial and/or natural cognitive systems are enabled to work together more effectively. For further information please visit the home-site at www.coginfocom.hu. Topics The conference is open for topic proposals that cover the definition of cognitive infocommunications. Possible topics include, but are not limited to: Socio-cognitive ICT including any approach that uses or influences collective knowledge through sensing and actuation of Internet activities and streams. Application-oriented papers focusing on smartphone based approaches are highly welcome. Embodied and enactive cognitive systems based on e.g. cognitive robotics and autonomous mental development Cognitive biases in CogInfoCom: how biases in human perception and high-level reasoning can be put to use in CogInfoCom systems Cognitive control: control theoretical solutions based on or targeting cognitive and other human body related processes. More information on cognitive control - e.g. on its scope and goals - can be found here Industrial applications of CogInfoCom including e.g. production engineering, production management and relevant industrial applications Ergonomics-based aspects of CogInfoCom CogInfoCom channels based on e.g. sensory substitution, sensorimotor extension and high-level mapping between conceptual information and sensory data (for more details, cf. here) Human-car interactions Intelligent car informatics Cognitive networks of cars Speechability e.g. all areas contributing to cognitive linguistics and speech technologies Ethology-inspired engineering / Etho-robotics Mathability: modeling and understanding mathematical capabilities of merged human-ICT systems (for more details, cf. here) Cognitive informatics and media Future Internet CogInfoCom aspects of e.g. Internet of Things and 3D Internet Infocommunication-related aspects of the cognitive sciences Intelligent vehicle and transportation systems based on e.g. enhanced driver awareness, advanced driver assistance systems Avatar ergonomics Interaction capabilities of CogInfoCom systems including e.g. physiological interfaces including aspects of BCI, BAN, etc. modality-oriented CogInfoCom including all aspects of human-and-"X" interaction augmented content management and cognition based on e.g. 3D visualization, immersive augmented/virtual interaction, virtual avatars, etc.
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