会议信息

SeGAH 2026: International Conference on Serious Games and Applications for Health

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截稿日期:
2026-01-30
通知日期:
2026-02-27
会议日期:
2026-07-29
会议地点:
Rio de Janeiro, Brazil
届数:
14
浏览: 15478   关注: 2   参加: 0

征稿

SeGAH 2026 (International Conference on Serious Games and Applications for Health) is an academic conference held in Rio de Janeiro, Brazil on 2026-07-29. The paper submission deadline is 2026-01-30. Acceptance notifications are sent on 2026-02-27.

Scope At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies. Our primary objectives are: 1. Facilitating In-Depth Discussions: We aim to create a dynamic platform where experts, researchers, and practitioners can engage in meaningful discussions. These dialogues focus on the latest advancements, challenges, and future directions in the areas of serious games and their applications in health and healthcare. 2. Promoting Knowledge Exchange: The conference serves as a nexus for sharing a wealth of knowledge, experiences, and scientific findings. This exchange is pivotal in driving forward the understanding and implementation of serious games as effective tools in healthcare education, training, and treatment. 3. Showcasing Cutting-Edge Solutions: SEGAH is not just about discussions; it's also a showcase for the latest products and technologies. We provide a stage for demonstrating advanced solutions that are shaping the future of healthcare through serious games. 4. Cultivating a Community of Innovation: By bringing together diverse perspectives from across the globe, the conference fosters a collaborative environment. This community is dedicated to exploring and realizing the potential of serious games in revolutionizing health and healthcare practices. Join us at SEGAH to be part of this transformative journey, where technology meets healthcare to create impactful and lasting change. Best paper awards will be distributed during the conference closing session. Workshops, Tutorials as well as Demonstrations dedicated to other technical and scientific topics are in preparation: companies interested in presenting their products and methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat. Topics We particularly welcome research on topics in the following areas: Simulation Virtual environments Patient education Game-based learning Exercising and active living Natural user interface Human-computer interface Assistive technologies Accessibility Diagnosis Algorithms Game design and development Artificial intelligence Signal processing E-learning and Education Public Health Informatics Telemedicine and real-time monitoring Clinical training Healthcare professionals training Rehabilitation Public health education Medical imaging processing, Analysis and Visualization Augmented reality for Minimally-invasive surgery Techniques and tools for Minimally-invasive surgery Robotic surgical Procedures Robotic instruments for surgery Tracking and sensing Input devices Immersive projection and display technology Haptics technologies Audio technologies Modelling and simulation Computer graphics techniques Avatars Virtual Environments and Intelligent Agents Locomotion and navigation in virtual environments Multi‐user and distributed computing VR systems and toolkits Perception and cognition Teleoperation and telepresence Artificial Intelligence Applications Smart devices Displays Power management UX/UI design Sensors and actuators Sensor and Body networks Data Collection and Privacy Smart textiles Wearable development: biocompaitibility; functionality, quality and reliability Applications Artificial Intelligence Big Data and Internet-of-Things Procedural content generation Game analytics Emotion recognition Imitation learning Deep reinforcement learning Player modeling Intelligent interactive narrative
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相关期刊

CCF全称影响因子出版商ISSN
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bIEEE Transactions on Multimedia9.7IEEE1520-9210
cKnowledge-Based Systems7.2Elsevier0950-7051
bSoftware & Systems Modeling3.2Springer1619-1366
aIEEE Transactions on Computers3.8IEEE0018-9340
cFuture Generation Computer Systems6.1Elsevier0167-739X
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cPattern Recognition Letters3.9Elsevier0167-8655
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IEEE Access3.6IEEE2169-3536

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