会议信息

SeGAH 2027: International Conference on Serious Games and Applications for Health

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截稿日期:
2027-01-15 还有 107 天
通知日期:
2027-02-12
会议日期:
2027-06-23
会议地点:
Osaka, Japan
届数:
浏览: 16509   关注: 2   参加: 0

会伴指数 (CP-I)

52.8 / 100
全站第 1,099 名 / 共 5,687 个会议 · 前 20%

生物信息学与健康信息学 第 28 / 184

学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
75
社区关注 (10%)
21
资料公开度 (15%)
55

用到的输入: 有据可查的届次:15 · 在会伴关注它的研究者:2 人 · 过去 24 个月打开过本页的研究者:3 人

公开资料里还缺: 历年录用率 (+4.5) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-30

征稿

SeGAH 2027 (International Conference on Serious Games and Applications for Health) is an academic conference held in Osaka, Japan on 2027-06-23. The paper submission deadline is 2027-01-15. Acceptance notifications are sent on 2027-02-12.

Topics We particularly welcome research on topics in the following areas: Simulation Virtual environments Patient education Game-based learning Exercising and active living Natural user interface Human-computer interface Assistive technologies Accessibility Diagnosis Algorithms Game design and development Artificial intelligence Signal processing E-learning and education Public health informatics Telemedicine and real-time monitoring Clinical training Healthcare professionals training Rehabilitation Public health education Medical imaging processing, analysis and visualization Augmented reality for minimally-invasive surgery Techniques and tools for minimally-invasive surgery Robotic surgical procedures Robotic instruments for surgery Tracking and sensing Input devices Immersive projection and display technology Haptics technologies Audio technologies Modelling and simulation Computer graphics techniques Avatars Virtual environments and intelligent agents Locomotion and navigation in virtual environments Multi-user and distributed computing VR systems and toolkits Perception and cognition Teleoperation and telepresence Smart devices Displays Power management UX/UI design Sensors and actuators Sensor and body networks Data collection and privacy Smart textiles Wearable development: biocompatibility, functionality, quality and reliability Big data and Internet-of-Things Procedural content generation Game analytics Emotion recognition Imitation learning Deep reinforcement learning Player modeling Intelligent interactive narrative
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相关期刊

CCF全称影响因子出版商ISSN
Games: Research and PracticeACM2832-5516
CACM Transactions on Computing for HealthcareACM2637-8051
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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