会議情報
SeGAH 2026: International Conference on Serious Games and Applications for Health
会議のウェブサイトを表示するにはログインしてください

提出日:
2026-01-30
通知日:
2026-02-27
会議日:
2026-07-29
場所:
Rio de Janeiro, Brazil
年:
14
閲覧: 14222   追跡: 2   出席: 0

論文募集
Scope

At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies. Our primary objectives are:

1. Facilitating In-Depth Discussions: We aim to create a dynamic platform where experts, researchers, and practitioners can engage in meaningful discussions. These dialogues focus on the latest advancements, challenges, and future directions in the areas of serious games and their applications in health and healthcare.

2. Promoting Knowledge Exchange: The conference serves as a nexus for sharing a wealth of knowledge, experiences, and scientific findings. This exchange is pivotal in driving forward the understanding and implementation of serious games as effective tools in healthcare education, training, and treatment.

3. Showcasing Cutting-Edge Solutions: SEGAH is not just about discussions; it's also a showcase for the latest products and technologies. We provide a stage for demonstrating advanced solutions that are shaping the future of healthcare through serious games.

4. Cultivating a Community of Innovation: By bringing together diverse perspectives from across the globe, the conference fosters a collaborative environment. This community is dedicated to exploring and realizing the potential of serious games in revolutionizing health and healthcare practices.
Join us at SEGAH to be part of this transformative journey, where technology meets healthcare to create impactful and lasting change.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical and scientific topics are in preparation: companies interested in presenting their products and methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.

Topics

We particularly welcome research on topics in the following areas:

Simulation
Virtual environments
Patient education
Game-based learning
Exercising and active living
Natural user interface
Human-computer interface
Assistive technologies
Accessibility

Diagnosis
Algorithms
Game design and development
Artificial intelligence
Signal processing
E-learning and Education
Public Health Informatics
Telemedicine and real-time monitoring
Clinical training

Healthcare professionals training
Rehabilitation
Public health education
Medical imaging processing, Analysis and Visualization
Augmented reality for Minimally-invasive surgery
Techniques and tools for Minimally-invasive surgery
Robotic surgical Procedures
Robotic instruments for surgery
Tracking and sensing
Input devices

Immersive projection and display technology
Haptics technologies
Audio technologies
Modelling and simulation
Computer graphics techniques
Avatars
Virtual Environments and Intelligent Agents
Locomotion and navigation in virtual environments

Multi‐user and distributed computing
VR systems and toolkits
Perception and cognition
Teleoperation and telepresence
Artificial Intelligence
Applications
Smart devices
Displays

Power management
UX/UI design
Sensors and actuators
Sensor and Body networks
Data Collection and Privacy
Smart textiles
Wearable development: biocompaitibility; functionality, quality and reliability
Applications
Artificial Intelligence
Big Data and Internet-of-Things

Procedural content generation
Game analytics
Emotion recognition
Imitation learning
Deep reinforcement learning
Player modeling
Intelligent interactive narrative
最終更新 Dou Sun 2025-11-27
関連仕訳帳
CCF完全な名前インパクト ・ ファクター出版社ISSN
cExpert Systems with Applications7.5Elsevier0957-4174
International Journal of Logistics Research and Applications4.9Taylor & Francis1367-5567
Computers & Mathematics with Applications2.5Elsevier0898-1221
cMachine Vision and Applications2.3Springer0932-8092
International Journal of Telemedicine and Applications2.2Hindawi1687-6415
cPattern Analysis and Applications2.0Springer1433-7541
Optimal Control Applications and Methods1.5Wiley-Blackwell0143-2087
IEEE Computer Graphics and Applications1.4IEEE0272-1716
cJournal of Electronic Testing: Theory and Applications1.100Springer0923-8174
cMultimedia Tools and ApplicationsSpringer1380-7501