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SeGAH 2026: International Conference on Serious Games and Applications for Health

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SeGAH
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투고 마감일:
2026-01-30
통보일:
2026-02-27
개최일:
2026-07-29
개최지:
Rio de Janeiro, Brazil
개최 횟수:
14
조회: 15992   팔로우: 2   참가: 0

논문 모집

SeGAH 2026 (International Conference on Serious Games and Applications for Health) is an academic conference held in Rio de Janeiro, Brazil on 2026-07-29. The paper submission deadline is 2026-01-30. Acceptance notifications are sent on 2026-02-27.

Scope At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies. Our primary objectives are: 1. Facilitating In-Depth Discussions: We aim to create a dynamic platform where experts, researchers, and practitioners can engage in meaningful discussions. These dialogues focus on the latest advancements, challenges, and future directions in the areas of serious games and their applications in health and healthcare. 2. Promoting Knowledge Exchange: The conference serves as a nexus for sharing a wealth of knowledge, experiences, and scientific findings. This exchange is pivotal in driving forward the understanding and implementation of serious games as effective tools in healthcare education, training, and treatment. 3. Showcasing Cutting-Edge Solutions: SEGAH is not just about discussions; it's also a showcase for the latest products and technologies. We provide a stage for demonstrating advanced solutions that are shaping the future of healthcare through serious games. 4. Cultivating a Community of Innovation: By bringing together diverse perspectives from across the globe, the conference fosters a collaborative environment. This community is dedicated to exploring and realizing the potential of serious games in revolutionizing health and healthcare practices. Join us at SEGAH to be part of this transformative journey, where technology meets healthcare to create impactful and lasting change. Best paper awards will be distributed during the conference closing session. Workshops, Tutorials as well as Demonstrations dedicated to other technical and scientific topics are in preparation: companies interested in presenting their products and methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat. Topics We particularly welcome research on topics in the following areas: Simulation Virtual environments Patient education Game-based learning Exercising and active living Natural user interface Human-computer interface Assistive technologies Accessibility Diagnosis Algorithms Game design and development Artificial intelligence Signal processing E-learning and Education Public Health Informatics Telemedicine and real-time monitoring Clinical training Healthcare professionals training Rehabilitation Public health education Medical imaging processing, Analysis and Visualization Augmented reality for Minimally-invasive surgery Techniques and tools for Minimally-invasive surgery Robotic surgical Procedures Robotic instruments for surgery Tracking and sensing Input devices Immersive projection and display technology Haptics technologies Audio technologies Modelling and simulation Computer graphics techniques Avatars Virtual Environments and Intelligent Agents Locomotion and navigation in virtual environments Multi‐user and distributed computing VR systems and toolkits Perception and cognition Teleoperation and telepresence Artificial Intelligence Applications Smart devices Displays Power management UX/UI design Sensors and actuators Sensor and Body networks Data Collection and Privacy Smart textiles Wearable development: biocompaitibility; functionality, quality and reliability Applications Artificial Intelligence Big Data and Internet-of-Things Procedural content generation Game analytics Emotion recognition Imitation learning Deep reinforcement learning Player modeling Intelligent interactive narrative
최종 수정: Dou Sun ()

관련 학회

관련 저널

CCF정식 명칭영향력 지수출판사ISSN
Games: Research and PracticeACM2832-5516
CACM Transactions on Computing for HealthcareACM2637-8051
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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