Información de la conferencia

CW 2023: International Conference on Cyberworlds

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CW
Día de Entrega:
2023-05-19 Extended
Fecha de Notificación:
2023-07-26
Fecha de conferencia:
2023-10-03
Ubicación:
Sousse, Tunisia
Ediciones:
22
ICORE: C   Vistas: 38214   Seguidores: 3   Asistentes: 3

Solicitud de Artículos

CW 2023 (International Conference on Cyberworlds ) is a ICORE C conference held in Sousse, Tunisia on 2023-10-03. The paper submission deadline is 2023-05-19 (extended). Acceptance notifications are sent on 2023-07-26.

Scope : Cyberworlds are information spaces and communities that immensely augment the way weinteract, participate in business and receive information throughout the world.Cyberworlds seriously impact our livesand the evolution of the world economy by taking such forms as socialnetworking services, 3D shared virtual communities and massively multiplayeronline role-playing games. CW 2023 is the 22th conference organizedannually since 2002. Topics : VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Visual Computing: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image processing; Computer vision, Deep learning in visual computing, etc. ‍ Data Science for Immersive Communication: Immersive visual analytics; Machine and deep learning in visual communication; Collaborative visual analysis, etc. ‍ Applications: Digital humans; Education in cyberspace; Shared art and cultural heritage; Health care in cyberspace; Online games and living in shared virtual worlds; Shared digital fabrication, etc. ‍ Multimodal Interaction and Human Factors: Man-machine interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced living; Human augmentation, etc. ‍ COGNITIVE HUMAN-MACHINE INTERACTION Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI applications; EEG-based neuroimaging; Mobile and adaptive BCIs; Neurofeedback systems and games; Neurorehabilitation and neuroplasticity; Machine-assisted cognitive enhancement, etc. ‍ Human Factors in Cyberspace: Affective computing; Emotion artificial intelligence; Human factors in transportation and industry; Biosignals; Internet of bodies; Machine and deep learning for biosignal-based algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors in XR; Cognitive human-robot interaction, etc. ‍ CYBERSECURITY Cybercrime Prevention: Identity and trust management; Content protection and digital rights management; Information hiding and anonymity; Privacy protocols; Security protocols; Malware detection; Attack detection, etc.‍ Biometrics in Cyberspaces: Behavioral biometrics; Biometric template protection; Emerging biometrics; Multi-biometrics; Presentation attack detection, etc. Internet of Things: Security of embedded systems; Security protocols; Security in V2X and smart cities; Mobile networks security, IoT & big data, etc. Analysis of Digital Traces in Cyberspaces: Forensics (computer, mobile devices, network, social media); Altered content detection (multimedia, deep fake); Digital data analysis (social media, file carving), etc.
Última actualización por Dou Sun el

Tasa de aceptación

Tasa de aceptación media: 63.1% en 3 años (2004–2008).

AñoEnviadosAceptadosAceptados(%)
20081676840.7%
2005815466.7%
20041058681.9%

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