会议信息

Expanded 2026: The Expanded Conference

请登录查看会议网址
免费注册:查看官网链接、跟踪截稿日期,并接收邮件提醒。
嵌入截止倒计时徽章
Expanded
用 API 获取这条数据
搜索与榜单列表完全无需凭证;本页的完整详情需要一把免费 API 密钥。详见开发者接入页。
截稿日期:
2026-05-01
通知日期:
2026-06-01
会议日期:
2026-09-09
会议地点:
Linz, Austria
浏览: 1123   关注: 0   参加: 0

会伴指数 (CP-I)

43.8 / 100
全站第 3,382 名 / 共 5,693 个会议 · 前 60%
证据有限:这个会议不在 CCF / ICORE / QUALIS 任何一份榜单里,也没有录用率数据,因此分数的大部分回落到了中性基准。
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%) 无数据 —— 按中性基准 50 分计入 —
社区关注 (10%)
10
资料公开度 (15%)
35

用到的输入: 过去 24 个月打开过本页的研究者:3 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 25% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-03

征稿

Expanded 2026 (The Expanded Conference) is an academic conference held in Linz, Austria on 2026-09-09. The paper submission deadline is 2026-05-01. Acceptance notifications are sent on 2026-06-01.

The Expanded Conference (Expanded 2026) will take place from September 9th to 11th as part of the Ars Electronica Festival 2026. This call for papers focuses on academic papers in the field of Expanded Animation and Interactive Art that explore and experiment with media expression at the intersection of art, technology, and society. We will have four categories (Research Paper, Art Paper, Doctoral Consortium, Play Gallery), where submissions will undergo a rigorous peer-review process. All selected speakers will be given a free pass to the Ars Electronica Festival (September 9th to 13th). Topics of interest include, but are not limited to: 3D Scanning AI-generated media; human-AI collaboration art-science and interdisciplinary collaborations artistic computer animation artistic human-computer interaction (HCI and UX) audio-visual experiments data journalism and animated documentary data visualizations and information aesthetics digital cultural heritage digital media art history digital, hybrid, and expanded theater expanded animation game art and playable media generative and algorithmic art hybrids between animation and game innovative interfaces innovative research and practice-based methodologies music visualization participatory media performance projects physical computing, tangible media/interfaces, robotics projects using NFT, Metaverse, Social Media reactive and interactive visuals real-time CG scientific visualizations site-specific installations, projection mapping, media facades sound art and soundscapes transmedia environments, narratives, and experiences VR, AR, MR, XR; virtual humans and environments
由 Dou Sun 最后更新于

相关会议

相关期刊

CCF全称影响因子出版商ISSN
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536
AIEEE Transactions on Dependable and Secure Computing7.5IEEE1545-5971

评论 0

暂无评论。

请登录后发表评论