Conference Information

i-ETC 2026: Intermountain Engineering, Technology and Computing

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Submission Date:
2026-02-15
Notification Date:
2026-03-22
Conference Date:
2026-05-08
Location:
Provo, Utah, USA
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Call For Papers

i-ETC 2026 (Intermountain Engineering, Technology and Computing) is an academic conference held in Provo, Utah, USA on 2026-05-08. The paper submission deadline is 2026-02-15. Acceptance notifications are sent on 2026-03-22.

I-ETC is annual event organized in unison with Brigham Young University (BYU), Utah Valley University (UVU), Utah State University (USU), Idaho State University (ISU), Montana State University (MSU), Weber State University (WSU), and several Utah’s technology industries located along Silicon Slopes. The Institute of Electrical and Electronics Engineers (IEEE) is the technical sponsor of i-ETC conferences. All papers presented at the conference will be published in the conference proceedings. Accepted papers will be submitted for inclusion into IEEE Xplore subject to meeting IEEE Xplore’s scope and quality requirements. The conference will offer several prize paper and poster awards to eligible students. I-ETC will be held in person, and papers that are accepted and registered but not presented at the conference will not be published in IEEE Xplore. Engineering Conference Track The Engineering Conference track gives students faculty and industry participants the opportunity to interact in a local forum. Attendees will learn about current research and industry best practices for product development, testing, deployment, and operation. Topics in this track will include: Energy Systems Smart Grid; Power Systems Operation and Planning; Sustainable and Renewable Energy Systems; Power Electronics; Electromechanical Energy Conversion and Storage; Energy Consumption Modeling and Optimization; Energy and Environmental Engineering Signal/Image Processing & Control Smart Manufacturing & Automation; Intelligent Robot Systems; Artificial Intelligence; Machine Learning & Neural Networks; Sustainable Manufacturing; Manufacturing Process Monitoring and Control Communication and Computer Engineering 5G and 6G Wireless Communication Technologies; Computer Architecture & High-Performance Computing; VLSI & Low-power Design, Robotic Systems; Internet of Things(IOT) Electronics and Circuits Smart Circuits and Systems; VLSI Design; Nanomaterials and Nanotechnology; Optical Communication Mechanical Engineering Heat Transfer; Fluid Mechanics; Thermodynamics; Mechanisms & Robotics; Mechanical Design; Mechanics & Mechatronics Material Science & Engineering Smart Materials; Innovative Engineering Materials; Materials Design and Applications; Composite Materials Science and Technology; Nanomaterials; Materials and Manufacturing Engineering Civil and environmental Engineering Environmental Engineering; Water Resources; Hydraulic Information; Geotech, Water and Air Quality Studies; Instrumentation and Remote Sensing; Geographic Information Systems; Building Information Modeling; New Construction Materials; Sustainable Solutions and Practices; Transportation Capstone Projects and Undergraduate Research in Engineering Advancing Teaching and Learning Effective Teaching Activities; Challenges due to COVID-19; Learning Methodologies and Practices; Teaching Experiences and Pedagogies; Professional Development; Interdisciplinary Education; Engaging Undergraduate Students in Research; K-12 Education Initiatives; Industry and Education Collaboration Technology in Teaching and Learning Innovation Strategies; Infrastructure Technologies; Digital Learning Materials; Online and Distance Learning; Smart Classrooms; Virtual and Remote Labs; Social Media Techniques; Game-Based Learning Accreditation and Assessment Curriculum Design and Development; Accreditation and Quality Control; Assessment and Evaluation; Retention and Support Strategies; Educational Innovation, International Experiences; Role of Laboratories Technology Conference Track A program that prepares individuals to develop science, technical, and business skills required for the management of people and systems in technology-based industries, government agencies, and non-profit organizations. Includes instruction in computer applications, general management principles, production and operations management, project management, quality control, safety and health issues, and statistics. Technology Design Architecture; Drafting; Survey & Mapping, Drone Surveying; 3D Printing & Prototyping; UX Digital Product Design; Civil Engineering; Web & Digital Platforms; Human Centered Design; Mobile App; Accident Reconstruction Digital Media Digital Animation; Game Development; Digital Cinema Production; Cinematography; Directing; Post-Production; Digital Photography; 360° Photography & Video; Digital Audio; Music Editing & Production; Home Automation & Internet of Things (IOT); VX Voice Experience Design & Development; Web Agentic AI Development, Digital, Web, Interface & Experience Design Information Technology Networking & Data Communications; Cybersecurity; Network Administration and Security; Virtualization; Automated Testing & Monitoring; Computer Forensics & Security; Healthcare Information Systems; Project Management; Product Management; Facilities Aerospace Technology and Management Propulsion Systems; Fixed Wing, Helicopter, Advanced Air Mobility, UAS, Space Vehicle Technology; Maintenance Concepts; Technician Training; Safety Management; Airline & Airport Operations, Route Planning; Aviation Business Management; Security; Flight Training; Corporate and Airline Pilot Operations Industrial Automation, Power, and Control Designing & Maintaining Automated Systems & Machines; Control System Programming; Protecting Critical Cyber Systems; Robotics in Manufacturing; Integrating Automation Solutions; Automated Safety Systems; Power System Protection & Control Solutions; Electrical Safety & Arc-Flash Hazard Reduction; Smart Sensors & Industrial Internet of Things (IIOT) Transportation & Automotive Diesel Systems; Automotive Technology; Collision Repair; Power Sport; Street Rod; Vehicle Electrification Mixed Reality Augmented Reality; Virtual Reality; Hybrid Reality; Mixed Reality Visual and Audio; MR Simulations, 3D Modeling; Training Simulations; Drone Surveying and Automation Technology Management Business Intelligence Systems; Production and Operations Management; Project Management; Quality Control, Safety and Health Issues, and Statistics. Capstone Projects and Undergraduate Research in Technology Advancing Teaching and Learning Effective Teaching Activities; Challenges due to COVID-19; Learning Methodologies and Practices; Teaching Experiences and Pedagogies; Professional Development; Interdisciplinary Education; Engaging Undergraduate Students in Research; K-12 Education Initiatives; Industry and Education Collaboration Technology in Teaching and Learning Innovation Strategies; Infrastructure Technologies; Digital Learning Materials; Online and Distance Learning; Smart Classrooms; Virtual and Remote Labs; Social Media Techniques; Game-Based Learning Accreditation and Assessment Curriculum Design and Development; Accreditation and Quality Control; Assessment and Evaluation; Retention and Support Strategies; Educational Innovation, International Experiences; Role of Laboratories Computing Conference Track The Computing Conference track gives students, faculty, and industry participants the opportunity to interact in a local forum. Attendees will learn about current research and industry best practices for product development, testing, deployment, and operation. Topics in this track will include: Computing Trends Database Systems; UX and Visualization; e‑Business, e‑Learning and e‑Government; Modeling and Simulation; Data Science; Computing Education and Recruitment; Computing Frontiers Software Engineering Software Design and Design Patterns; Software Reliability, Safety and Security Methods; Software Engineering Methodologies; Software Testing; Evaluation and Analysis Technologies Medicine and Healthcare Bioinformatics; Health Informatics; Biomedical Engineering and Sciences; Medical Image Processing and Object Recognition Intelligent Systems Artificial Intelligence; Machine Learning and Deep Learning; Cognitive Computing; Information and Knowledge Engineering; Data Mining; Computer Vision and Pattern Recognition Security & Communication Privacy; Internet Security; Cryptography; Secure Storage and Transactions; Parallel & Distributed Computing; Internet of Things; Wireless/Mobile Communication; Cloud Computing Capstone Projects and Undergraduate Research in Computer Science Advancing Teaching and Learning Effective Teaching Activities; Challenges due to COVID-19; Learning Methodologies and Practices; Teaching Experiences and Pedagogies; Professional Development; Interdisciplinary Education; Engaging Undergraduate Students in Research; K-12 Education Initiatives; Industry and Education Collaboration Technology in Teaching and Learning Innovation Strategies; Infrastructure Technologies; Digital Learning Materials; Online and Distance Learning; Smart Classrooms; Virtual and Remote Labs; Social Media Techniques; Game-Based Learning Accreditation and Assessment Curriculum Design and Development; Accreditation and Quality Control; Assessment and Evaluation; Retention and Support Strategies; Educational Innovation, International Experiences; Role of Laboratories
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