Conference Information

AETS 2026: Asia Education Technology Symposium

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Submission Date:
2026-09-20 Due tomorrow Extended
Notification Date:
2026-10-05
Conference Date:
2026-11-07
Location:
Hong Kong, China
Years:
Organizer:
Viewed: 6626   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

47.6 / 100
Ranked #2,137 of 5,682 conferences · Top 38%

#47 of 139 in Education & Learning Technology

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
52
Community attention (10%)
13
Public record completeness (15%)
55

Inputs used: Editions on record: 6 · Researchers who opened this page in the past 24 months: 5

Missing from the public record: Historical acceptance rates (+4.5) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-19

Call For Papers

AETS 2026 (Asia Education Technology Symposium) is an academic conference held in Hong Kong, China on 2026-11-07. The paper submission deadline is 2026-09-20 (extended). Acceptance notifications are sent on 2026-10-05.

Authors are invited to submit full papers describing original research work in areas including, but are not limited to: Technological Issues in Education: e-Learning, Mobile learning: Phones, Tablets, Apps for education, Blended Learning, Web classroom applications, Online/Virtual Laboratories, Classroom and Laboratory: Integration, Managed Learning Environments (MLEs), Learning Management Systems (LMS), Technology-Enhanced Learning, Industry and Business Innovation, Identity Management, Augmented Reality, Cloud Computing, ICT skills and competencies among teachers, ICT enhanced language teaching and learning Computer Supported Collaborative Work : Collaborative Virtual Environments (CVEs), Virtual Learning Environments (VLEs), Web 2.0 and Social Networking: Twitter, Blogs, Wikis, Social Media in Education, Experiences in Web Technologies in Education, Training the e-trainer Educational Software and Serious Games : Educational Software experiences, Experiences in Educational/Serious Games, 3D Applications and Virtual Reality, Videos for Learning, Gamification
Last updated by Dunn Carl on

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