Conference Information

ICFET 2027: International Conference on Frontiers of Educational Technologies

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ICFET
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Submission Date:
2027-02-20 Due in 154 days
Notification Date:
2027-03-20
Conference Date:
2027-06-17
Location:
Tokyo, Japan
Years:
Viewed: 6492   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

51.3 / 100
Ranked #1,292 of 5,682 conferences · Top 23%
Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
71
Community attention (10%)
13
Public record completeness (15%)
55

Inputs used: Editions on record: 13 · Researchers who opened this page in the past 24 months: 5

Missing from the public record: Historical acceptance rates (+4.5) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-19

Call For Papers

ICFET 2027 (International Conference on Frontiers of Educational Technologies) is an academic conference held in Tokyo, Japan on 2027-06-17. The paper submission deadline is 2027-02-20. Acceptance notifications are sent on 2027-03-20.

ICFET has been established over the recent 12 years as an important conference, which offers this communication platform for academicians, scientists, researchers and industry professionals over the world to show their research results and network and exchange ideas. The areas of interest are listed below. But not only limited, other topics related to Frontiers of Educational Technologies will also be considered. Topics of Interest 1. Artificial Intelligence in Education Applications of AI in personalized learning and assessment AI-driven tools for student engagement and feedback Ethical implications of AI in educational contexts 2. Virtual and Augmented Reality in Learning Innovative uses of VR and AR in immersive learning experiences Impact of virtual environments on student engagement and understanding Designing effective VR/AR educational content and applications 3. Cybersecurity in Educational Technologies Best practices for protecting student data and privacy Cybersecurity threats facing educational institutions Frameworks for developing secure educational technology solutions 4. Cloud Computing in Education Benefits and challenges of cloud-based learning platforms Collaborative tools powered by cloud technology Ensuring accessibility and equity in cloud-based education 5. Gamification for Learning Enhancement Designing effective gamification strategies for educational settings Measuring the impact of gamification on student motivation and achievement Successful case studies of gamified learning environments
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AIEEE Transactions on Multimedia9.7IEEE1520-9210
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