Conference Information

ACG 2023: Advances in Computer Games

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Submission Date:
2023-09-11
Notification Date:
2023-10-23
Conference Date:
2023-11-28
Location:
Online
Viewed: 7612   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

42.1 / 100
Ranked #4,072 of 5,647 conferences · Top 73%

#119 of 148 in Computer Graphics & Multimedia

Limited evidence: this conference is not listed in CCF / ICORE / QUALIS and has no acceptance-rate data on file, so most of the score falls back to the neutral baseline.
Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%) No data - scored at the neutral baseline of 50
Community attention (10%)
8
Public record completeness (15%)
25

Inputs used: Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 25% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-02

Call For Papers

ACG 2023 (Advances in Computer Games) is an academic conference held in Online on 2023-11-28. The paper submission deadline is 2023-09-11. Acceptance notifications are sent on 2023-10-23.

The Advances in Computer Games conference (ACG 2023) will be held online this year November 28-30 2023. ACG is an internationally renowned conference that publishes computer-based studies of games. Its history goes back to the inaugural event held in Edinburgh in 1975, making this the longest ongoing game AI conference. Conference attendance to view all talks will be free. Topics of interest include, but are not limited to: The current state of game-playing programs for classic and modern board games, card games, puzzles, virtual/casual/video games, etc. General game playing Artificial intelligence and machine learning for games The history of computers in game-based research New theoretical developments in game-related research New and enhanced algorithms for search and knowledge acquisition Automated game design and evaluation Mathematical insights into games Social aspects of computer games Scientific contributions produced by the study of games Cognitive research of how (and why) humans play games and puzzles Capture and analysis of game data
Last updated by Dou Sun on

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