Conference Information

EuroXR 2023: EuroXR International Conference

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EuroXR
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Submission Date:
2023-05-15 Extended
Notification Date:
2023-07-13
Conference Date:
2023-11-29
Location:
Rotterdam, The Netherlands
Years:
20
ICORE: C   Viewed: 8091   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

51.3 / 100
Ranked #1,269 of 5,658 conferences · Top 23%
Academic recognition (35%)
58
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
82
Community attention (10%)
8
Public record completeness (15%)
25

Inputs used: Listed as ICORE C · Editions on record: 20 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 80% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-10

Call For Papers

EuroXR 2023 (EuroXR International Conference) is a ICORE C conference held in Rotterdam, The Netherlands on 2023-11-29. The paper submission deadline is 2023-05-15 (extended). Acceptance notifications are sent on 2023-07-13.

TOPICS OF INTEREST include, but are not limited to: Technologies XR system architecture Collaborative and distributed XR Augmented Reality and mobile devices Augmented Virtuality Novel inpunt devices Tracking and motion technologies Advances in display technologies Image-based 3D modeling and rendering Realistic rendering of dynamic or complex scenes 3D audio rendering and related technologies Tracking and motion technologies Advances in display technologiesImage-based 3D modelling and rendering Realistic rendering of dynamic or complex scenes 3D audio rendering and related technologies Haptics and force-feedback, algorithms, systems, and devices. Realtime audio rendering and interfaces Real-time modelling & simulation Immersive collaboration: technologies, use cases, management Immersive analytics: interactions, models, architectures Artificial intelligence for XR Virtual humans for XR Crowd simulations Teleoperation and telepresence Human factors issues User studies on all topics related to XR Presence, realism, validity, fidelity 3D user interfaces and/or 3D interaction metaphors Self-representation and embodiment, avatars, virtual humans Cybersickness and side effects Perception and cognition Cost effectiveness and cost efficiency Ethical procedures and guidelines Cybersecurity, data protection and other legal issues Applications Industrial applications Aerospace and Transport Construction and Architecture Manufacturing and Engineering Consumer neuroscience Organizational neuroscience Medicine and Rehabilitation Product and Process design Robotics Training and Education Cultural heritage Creative Practice Serious Gaming and Edutainment
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