Conference Information

AIVRV 2026: International Conference on Artificial Intelligence, Virtual Reality and Visualization

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Submission Date:
2026-12-04 Due in 55 days
Notification Date:
2026-12-04
Conference Date:
2026-12-18
Location:
Wuhan, China
Years:
6
Viewed: 13235   Tracked: 0   Attend: 0
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AIVRV
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Conference Partner Index (CP-I)

44.6 / 100
Ranked #3,005 of 5,694 conferences · Top 53%

#99 of 151 in Computer Graphics & Multimedia #99 of 154 in Human-Computer Interaction #342 of 741 in Artificial Intelligence & Machine Learning

Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
52
Community attention (10%)
13
Public record completeness (15%)
35

Inputs used: Editions on record: 6 · Researchers who opened this page in the past 24 months: 5

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-09

Call For Papers

AIVRV 2026 (International Conference on Artificial Intelligence, Virtual Reality and Visualization) is an academic conference held in Wuhan, China on 2026-12-18. The paper submission deadline is 2026-12-04. Acceptance notifications are sent on 2026-12-04.

The topics of interest for submission include, but are not limited to: ◕ Track 1: ◕ Artificial Intelligence and Its Applications Biometric Pattern recognition Machine vision Expert system Deep learning Smart search Automatic programming Intelligent control Smart robot Language and Image Understanding Genetic programming Natural language processing Computer Vision and Robotics Adaptive system Smart agent Intelligent control Neural Networks and Support Vector Machines Fuzzy set theory Fuzzy Control and Systems Knowledge management Knowledge-Based Intelligent Systems Visual information processing Artificial Intelligence Tools and Applications Health big data Smart Manufacturing ◕ Track 2:Virtual reality and its applications System Components Virtual reality platform AI Platform for VR/AR Immersive environments and virtual world generation Optimized and realistic rendering The semantics and cognition of virtual reality depth perception multimodal perception Multimodal interaction and VR/AR experience Application of Remote Sensing Image Processing Application of virtual human body Augmenting the Customer Experience with Virtual Reality Virtual Plant Growth Simulation Human-computer interaction technology Mobile and Wearable Technologies and Applications Multi-sensory experience based on virtual reality Regions and Digital Cities, Digital 3D data acquisition technology 3D reconstruction of medical images Virtual Design/Manufacturing/Engineering Virtual Enterprises and Communities virtual geographic environment Virtual reality application and development Virtual reality for customer engagement Virtual Reality and Smart Tourism in Smart Cities Pattern Recognition for Virtual Reality Applications virtual reality audio system Virtual reality business model virtual reality adoption ◕ Track 3: Visualization and its applications Visualization and Visual Analytics Theory scientific visualization information visualization Visual Analysis Visual data processing and processing Interaction Design and Display Technology in Visualization Visual Design and Systems Visual Assessment and Cognition Large (scale) data visual analysis Visualization and Visual Analytics Applications Mining Exploration Visualization Telepresence and Collaboration social interaction Animation crowd simulation character modeling Healthcare and Treatment Evaluation Metrics and Methods
Last updated by Dou Sun on

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