会议信息

ICDCA 2022: International Conference on Digital Contents and Applications

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截稿日期:
2022-05-04
通知日期:
会议日期:
2022-06-13
会议地点:
Macau, China
届数:
5
浏览: 10877   关注: 1   参加: 0

会伴指数 (CP-I)

42.4 / 100
全站第 3,982 名 / 共 5,647 个会议 · 前 71%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
48
社区关注 (10%)
15
资料公开度 (15%)
25

用到的输入: 有据可查的届次:5 · 在会伴关注它的研究者:1 人 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-03

征稿

ICDCA 2022 (International Conference on Digital Contents and Applications) is an academic conference held in Macau, China on 2022-06-13. The paper submission deadline is 2022-05-04.

International Conference on Digital Contents and Applications 2022 (ICDCA 2022) will be the most comprehensive conference focused on the various aspects of advances in Digital Contents and Applications. Our Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Digital Contents and Applications. The goal of this conference is to bring together the researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects of Digital Contents and Applications. All papers accepted and registered will be included in STEM Proceedings and selected papers will be included in SCOPUS and EI journals. Topics of Conference The main topics include but will not be limited to (Excellent surveying works in these areas are welcome, too.) · Animation Content Service and Design · Business systems with Digital Contents · Cognitive Sciences · Communication Arts · Computer Graphics and Simulations · Database, Data Mining and Business Intelligence · Decision support and knowledge-based systems · Digital Content Management for Business Applications · Digital Content Processing on High-Performance Computing · Digital Content with Intelligent Technologies · E-Business Content, Technology and Service · E–Hospital · E-Learning with Digital Contents · E–Literature · Embedded Systems and Software · Entertainment with Digital Contents · Forensics and Image Watermarking · Game and Animation · Game Content Service and Design · GIS/LBS Content and Technology · Health and Information Technology with Digital Contents · Healthcare Management and Systems in Business · Human-Computer Interaction · Image and Information Retrieval on Digital Content · Image Processing · Industrial Issues on Media and Digital Content · Information Processing on High-Performance Computing · Interactive Content Design · Interface Service and Design · ITS with Digital Content · Key Management and Authentication · Learning Content Service and Design · Medical Informatics · Modeling, Simulation and Analysis of Business Processes with Digital Content · Multi-Media Content Service and Design · Multimedia Services and its Application · Next Generation Communications and Networking · Privacy in Digital Content · Publication Technologies · Sensor Networks and RFID Security · Service-Oriented Architecture · Signal Processing · Telematics and Home Network Technology and its Applications · Trust and Value-based Management Issues with Digital Content · Ubiquitous Computing with Digital Contents · UCC · U–City with Digital Contents · U–Culture with Digital Contents · U–Health Care · U–Politics and U-government with Digital Contents · U–Space with Digital Contents · U–Tourism with Digital Contents · Virtual Reality · Web 2.0
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