Conference Information

ICDCA 2022: International Conference on Digital Contents and Applications

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Submission Date:
2022-05-04
Notification Date:
Conference Date:
2022-06-13
Location:
Macau, China
Years:
5
Viewed: 10878   Tracked: 1   Attend: 0

Conference Partner Index (CP-I)

42.4 / 100
Ranked #3,982 of 5,647 conferences · Top 71%
Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
48
Community attention (10%)
15
Public record completeness (15%)
25

Inputs used: Editions on record: 5 · Researchers following it here: 1 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-03

Call For Papers

ICDCA 2022 (International Conference on Digital Contents and Applications) is an academic conference held in Macau, China on 2022-06-13. The paper submission deadline is 2022-05-04.

International Conference on Digital Contents and Applications 2022 (ICDCA 2022) will be the most comprehensive conference focused on the various aspects of advances in Digital Contents and Applications. Our Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Digital Contents and Applications. The goal of this conference is to bring together the researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects of Digital Contents and Applications. All papers accepted and registered will be included in STEM Proceedings and selected papers will be included in SCOPUS and EI journals. Topics of Conference The main topics include but will not be limited to (Excellent surveying works in these areas are welcome, too.) · Animation Content Service and Design · Business systems with Digital Contents · Cognitive Sciences · Communication Arts · Computer Graphics and Simulations · Database, Data Mining and Business Intelligence · Decision support and knowledge-based systems · Digital Content Management for Business Applications · Digital Content Processing on High-Performance Computing · Digital Content with Intelligent Technologies · E-Business Content, Technology and Service · E–Hospital · E-Learning with Digital Contents · E–Literature · Embedded Systems and Software · Entertainment with Digital Contents · Forensics and Image Watermarking · Game and Animation · Game Content Service and Design · GIS/LBS Content and Technology · Health and Information Technology with Digital Contents · Healthcare Management and Systems in Business · Human-Computer Interaction · Image and Information Retrieval on Digital Content · Image Processing · Industrial Issues on Media and Digital Content · Information Processing on High-Performance Computing · Interactive Content Design · Interface Service and Design · ITS with Digital Content · Key Management and Authentication · Learning Content Service and Design · Medical Informatics · Modeling, Simulation and Analysis of Business Processes with Digital Content · Multi-Media Content Service and Design · Multimedia Services and its Application · Next Generation Communications and Networking · Privacy in Digital Content · Publication Technologies · Sensor Networks and RFID Security · Service-Oriented Architecture · Signal Processing · Telematics and Home Network Technology and its Applications · Trust and Value-based Management Issues with Digital Content · Ubiquitous Computing with Digital Contents · UCC · U–City with Digital Contents · U–Culture with Digital Contents · U–Health Care · U–Politics and U-government with Digital Contents · U–Space with Digital Contents · U–Tourism with Digital Contents · Virtual Reality · Web 2.0
Last updated by Dou Sun on

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