会议信息

ITT 2020: International Conference on Information Technology Trends

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截稿日期:
2020-09-04 延期
通知日期:
2020-10-04
会议日期:
2020-11-25
会议地点:
Abu Dhabi, UAE
届数:
7
浏览: 11824   关注: 0   参加: 0
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ITT
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会伴指数 (CP-I)

43.3 / 100
全站第 3,653 名 / 共 5,693 个会议 · 前 65%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
56
社区关注 (10%)
8
资料公开度 (15%)
25

用到的输入: 有据可查的届次:7 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-06

征稿

ITT 2020 (International Conference on Information Technology Trends) is an academic conference held in Abu Dhabi, UAE on 2020-11-25. The paper submission deadline is 2020-09-04 (extended). Acceptance notifications are sent on 2020-10-04.

Following the huge success of Information Technology Trends (ITT) 2019, we are pleased to announce the Seventh International Conference on Information Technology Trends (ITT 2020) in Virtual Reality & Applications. ITT 2020 will be held at the HCT-Abu Dhabi Women’s campus on November 25-26, 2020. ITT 2020 seeks submissions of papers from authors who can explore the latest applications, present innovative methods, and debate unsolved questions so as to develop solutions related to advancing applications, technologies and theories in Virtual Reality & Applications. Prospective authors are invited to submit original, unpublished and high quality research papers, addressing research challenges and advances including interdisciplinary research and applications. Topics of interest for submission Include, but are not limited to Virtual reality technologies Virtual reality adoption behavior Virtual reality business model Virtual reality applications in tourism, events, hospitality, retail, cultural heritage, architecture, education, entertainment, health, media etc. Development and implementation of virtual reality applications Mobile and wearable technologies and applications Impacts of virtual reality on value co-creation Virtual reality for customer engagement Enhancing customer experience via virtual reality Multi-sensory experience via virtual reality Cultural differences in the use of virtual reality Legal, ethical, and regulatory issues of virtual reality Virtual reality marketing Virtual reality gamification Virtual reality in smart city and smart tourism Animation Machine vision Multimedia VR sensor technology VRML technology Psychology in the VR Embedded graphics system VR application of pattern recognition VR games Virtual reality audio systems Image acquisition Image processing Medical image processing Pattern recognition and analysis Face recognition Collaborative VR Human-computer interaction technology Augmented reality (AR) Virtual enterprises and communities Application of the virtual human body Virtual design/ manufacturing/engineering Digital entertainment and education Artificial life Various types of simulators Three-dimension reconstruction of medical images Haptic rendering touch Distributed virtual environment Intelligent virtual environment
由 Dou Sun 最后更新于

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