会議情報

FIE 2026: Frontiers in Education Conference

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投稿締切日:
2026-02-02 締切済み
通知日:
2026-02-13
開催日:
2026-10-11
開催地:
Paphos, Cyprus
ICORE: C   閲覧: 16788   フォロー: 1   参加: 0
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FIE
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会伴インデックス (CP-I)

47.3 / 100
全 5,764 件中 第 2,354 位 · 上位 41%

教育・学習テクノロジー 分野 142 件中 第 55 位

学術的評価 (35%)
58
投稿の選択性 (20%) データなし — 中立の基準値 50 点として算入 —
開催回数 (20%) データなし — 中立の基準値 50 点として算入 —
コミュニティの注目度 (10%)
17
公開情報の充実度 (15%)
35

使用した入力: 収録ランク:ICORE C · 会伴でフォローしている研究者:1 人 · 過去 24 か月にこのページを開いた研究者:3 人

公開情報で不足しているもの: 過去の採択率 (+4.5) · 過去の開催回 (+3.0) · 最優秀論文の記録 (+2.3)
主催者は会議を認証申請したうえで、このページから直接追加できます。スコアは毎晩再計算されます。このスコアを上げるには

信頼度 60% — スコアのうち、中立の基準値ではなく実際に観測されたデータに基づく割合。 このスコアの算出方法 · ランキングを見る · アルゴリズム版 1.2 · 算出日 2026-11-01

論文募集

FIE 2026 (Frontiers in Education Conference) is a ICORE C conference held in Paphos, Cyprus on 2026-10-11. The paper submission deadline is 2026-02-02 (extended). Acceptance notifications are sent on 2026-02-13.

Please be as specific as possible when you select your Paper Topic. The Technical Program Committee uses the Paper Topics that authors select for their work to group similar papers together for sessions at the conference. K-12 Education Advanced placement courses and Pre-college preparations AI and Machine Learning Tools to Enhance Student Learning AI and Machine Learning Tools to Enhance Instruction AI and Machine Learning Tools to Assess Student Outcomes Assessment Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering) Curriculum and Course Development Diversity and Broadening Participation Informal Learning Environments Pedagogical and Instructional Approaches Teacher Professional Development Others Undergraduate Education Academic or institutional change AI and Machine Learning Tools to Enhance Student Learning AI and Machine Learning Tools to Enhance Instruction AI and Machine Learning Tools to Assess Student Outcomes Assessment Attitudes and Perceptions (students' affects, experiences, and perceptions) Co-curricular activities (co-ops, internships, global experiences) Competencies Development Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.) Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.) Culture of teaching and learning Curriculum and Course Development Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs) Diversity and Broadening Participation Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges Ethics (Morals, decision making, societal impact & implications of engineering, etc.) Industry involvement and sponsorship Informal Learning Environments Instructional Design Mental health (anxiety, stress, depression, advising, coaching, well-being) Nontraditional students Distance learning (e.g., MOOCs, synchronous, asynchronous) Instructional methods (e.g., project-based, collaborative learning, flipped classroom, active learning) Personal and Professional Development Program evaluation Teaming and Teamwork Workplace culture Graduate Education Academic or institutional change AI and Machine Learning Tools to Enhance Student Learning AI and Machine Learning Tools to Enhance Instruction AI and Machine Learning Tools to Assess Student Outcomes Assessment Attitudes and Perceptions (students' affects, experiences, and perceptions) Competencies Development Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.) Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.) Culture of teaching and learning Curriculum and Course Development Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs) Diversity and Broadening Participation Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges Ethics (Morals, decision making, societal impact & implications of engineering, etc.) Industry involvement and sponsorship Informal Learning Environments Instructional Design Mental health (e.g., anxiety, stress, depression, advising, coaching, well-being) Nontraditional students Distance learning (e.g., MOOCs, synchronous, asynchronous) Pedagogical and Instructional Approaches Personal and Professional Development Program evaluation Teaming and Teamwork Workplace culture Continuing Education Continuing education Faculty Academic or institutional change Attitudes and Perceptions Mental health (anxiety, stress, depression, coaching, well-being) Personal and Professional Development Workplace culture In General or Others In General or Others
最終更新:Dou Sun()

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関連ジャーナル

CCF正式名称インパクトファクター出版社ISSN
Frontiers in Robotics and AI3.0Frontiers Media S.A.2296-9144
Frontiers in ICTFrontiers Media S.A.2297-198X
Frontiers in Neurorobotics2.8Frontiers Media S.A.1662-5218
Information Systems Frontiers8.3Springer1387-3326
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312

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