会议信息

GMAX 2020: IEEE Games, Multimedia, Animation and Multiple Realities Conference

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截稿日期:
2020-03-08 延期
通知日期:
2020-04-05
会议日期:
2020-05-27
会议地点:
Barranquilla, Colombia
浏览: 12861   关注: 0   参加: 0
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GMAX
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会伴指数 (CP-I)

42.1 / 100
全站第 4,159 名 / 共 5,693 个会议 · 前 74%

计算机图形学与多媒体 第 122 / 151

证据有限:这个会议不在 CCF / ICORE / QUALIS 任何一份榜单里,也没有录用率数据,因此分数的大部分回落到了中性基准。
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%) 无数据 —— 按中性基准 50 分计入 —
社区关注 (10%)
8
资料公开度 (15%)
25

用到的输入: 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 25% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-06

征稿

GMAX 2020 (IEEE Games, Multimedia, Animation and Multiple Realities Conference) is an academic conference held in Barranquilla, Colombia on 2020-05-27. The paper submission deadline is 2020-03-08 (extended). Acceptance notifications are sent on 2020-04-05.

Creative industry has been a continuous growing economic sector in the world. The videogame industry alone is larger than the film and music industries together. Innovation, led by industry and academia, has been a powerful engine for constantly offering better experiences to the users, in both the entertainment and the corporate worlds. This conference opens a space for researchers, government and private sector to discuss about the challenges in the Latin American region related to research and commercial advances in the creative industries related to videogames, multimedia, animation and multiple realities, which has a great potential for impacting society and local industry in a positive way by creating no only games but interactive solutions for education, training, health treatments, politics, art, among other applications. Barranquilla, young city and modern since its foundation, has been the main development pole for the Caribbean region of Colombia, and it is open to adopt and design digital interactive solutions for the future cities in Latin America, the Caribbean and developing countries all around the world. This conference wants to become a space to present current advances in research, development and innovation from academia and industry, in the area of videogames, multimedia, animation, multiple realities and other related areas, especially in Latin America and the Caribbean, as a way to strengthen the ecosystem in the region. This event is collocated with the Atlántico Video Game Summit, an industry-oriented event where distinguished actors from the videogame industry come to Barranquilla to share their experience on how to create companies, manage projects, sell games and have fun doing it. The IEEE GMAX conference joins the AVGS to promote dialogue between academia and industry, in order to impulse creativity and innovation. IEEE GMAX 2020 seeks for English written high-quality papers presenting original results in all areas of robotics, automation, and related fields such as machine learning, computer vision and control engineering. Spanish written contributions can be submitted but will not be considered for publication. All submissions should use the IEEE Conference Template, US letter size format, with a maximum of 6 pages including references and figures. The template can be found in https://www.ieee.org/conferences/publishing/templates.html. The papers must be sent via Easy Chair through the following link: https://easychair.org/conferences. The proceedings of IEEE GMAX 2020 will be submitted to the IEEE Xplore® Digital Library.
由 Dou Sun 最后更新于

相关期刊

CCF全称影响因子出版商ISSN
Games: Research and PracticeACM2832-5516
IEEE MultiMedia3.3IEEE1070-986X
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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