会议信息

EuroVR 2020: Annual EuroVR conference

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EuroVR
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截稿日期:
2020-07-05
通知日期:
2020-08-02
会议日期:
2020-11-25
会议地点:
Valencia, Spain
届数:
17
浏览: 13993   关注: 0   参加: 0

会伴指数 (CP-I)

47.6 / 100
全站第 2,154 名 / 共 5,693 个会议 · 前 38%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入 —
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入 —
会议传承 (20%)
78
社区关注 (10%)
8
资料公开度 (15%)
25

用到的输入: 有据可查的届次:17 · 过去 24 个月打开过本页的研究者:2 人

公开资料里还缺: 历年录用率 (+4.5) · 历届信息 (+3.0) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-10-03

征稿

EuroVR 2020 (Annual EuroVR conference) is an academic conference held in Valencia, Spain on 2020-11-25. The paper submission deadline is 2020-07-05. Acceptance notifications are sent on 2020-08-02.

TOPICS OF INTEREST include, but are not limited to: Technologies Virtual reality system architecture Collaborative and distributed VR or AV/AR/MR Augmented reality and mobile devices Augmented virtuality and tangible interfaces Mixed Reality Tracking and motion technologies Advances in display technologies Image-based 3D modeling and rendering Realistic rendering of dynamic or complex scenes 3D audio rendering and related technologies Haptics and force-feedback, algorithms, systems, and devices Real-time modeling & simulation Multimodal interaction in immersive environments Immersive collaboration: technologies, use cases, management Immersive analytics: interactions, models, architectures Artificial Intelligence for VR or AV/AR/MR Virtual humans for VR or AV/AR/MR Human factors issues User studies on all issues related to VR or AR/AV/MR Presence, realism, validity and fidelity 3D user interfaces and/or 3D interaction metaphors Self-representation and embodiment, avatars, virtual humans Cybersickness and side effects Cost effectiveness and cost efficiency Ethical procedures and guidelines Applications Industrial applications Aerospace and Transport Construction and Architecture Manufacturing and Engineering Consumer neuroscience Organizational neuroscience Medical and Rehabilitation Product and Process design Robotics Training and Education Cultural heritage and other applications for culture Serious Gaming and Edutainment
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