Conference Information

CSERC 2020: Computer Science Education Research Conference

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CSERC
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Submission Date:
2020-06-19
Notification Date:
2020-08-28
Conference Date:
2020-10-19
Location:
Leiden, the Netherlands
Years:
9
Viewed: 14397   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

44.5 / 100
Ranked #2,911 of 5,650 conferences · Top 52%

#70 of 138 in Education & Learning Technology

Academic recognition (35%) No data - scored at the neutral baseline of 50
Submission selectivity (20%) No data - scored at the neutral baseline of 50
Editions held (20%)
62
Community attention (10%)
8
Public record completeness (15%)
25

Inputs used: Editions on record: 9 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-09-06

Call For Papers

CSERC 2020 (Computer Science Education Research Conference) is an academic conference held in Leiden, the Netherlands on 2020-10-19. The paper submission deadline is 2020-06-19. Acceptance notifications are sent on 2020-08-28.

The Computer Science Education Research Conference (CSERC) is an international forum for researchers with interests in educational aspects of all computing disciplines including computer science, computer engineering, software engineering, and information systems. It embraces a broad view of the current and future trends in computing education and aspires to be a lively environment for presenting the latest research and empirical results. Submissions to CSERC ‘20 (if accepted, published in the ACM Digital Library) might cover, but are not limited to, the following topics: Specific educational subject matters, such as programming, database systems, computer security, and modelling Particular educational innovations, such as MOOCs, flipped-classroom, game-based education, and E-Learning Specific groups of students, such as first years, women, master’s students, minorities, impaired students Broader topics, such as curriculum, lifelong learning, group-work, assessment, just in time vs. just in case education, class infrastructure, integration of industry in education.
Last updated by Dou Sun on

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