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INTERACT 2027: IFIP TC13 International Conference on Human-Computer Interaction

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INTERACT
截稿日期:
2027-02-01 还有 206 天
通知日期:
2027-03-08
会议日期:
2027-08-23
会议地点:
Tallinn, Estonia
届数:
CCF: C   ICORE: B   QUALIS: B1   浏览: 36040   关注: 32   参加: 1

征稿

INTERACT 2027 (IFIP TC13 International Conference on Human-Computer Interaction) is a CCF C / ICORE B / QUALIS B1 conference held in Tallinn, Estonia on 2027-08-23. The paper submission deadline is 2027-02-01. Acceptance notifications are sent on 2027-03-08.

INTERACT Program Committee Sub-Committees Subcommittee: Accessibility, Assistive Technologies, And Aging Topics: Accessible design Accessibility of mainstream technologies HCI and older people Accessibility for people with cognitive disabilities Accessibility of virtual and augmented reality systems Digital companions for older people Supporting the silver economy Subcommittee: Design for Safe, Secure, and Resilient Interactive Systems and Human Work Interaction Design Topics: Automation Critical interactive systems Human error Human work interaction design Safety Training Usable security Trust and acceptance Sustainable workplaces Human-automation cooperation Human-work interaction design Decent work Well-being at work Responsible work HCI at work Work analysis Work domain analysis HCI knowledge applied in product design Design for work in specific application domains (e.g., healthcare, wellness, transport, telecommunication, financial, etc.) Subcommittee: HCI for Education and Education of HCI Topics: Teaching, learning, or developing capacity in HCI and interaction design HCI education for non-HCI/UXD professionals Continuous development for HCI practitioners and researchers HCI education in different disciplines HCI education in developing worlds Pedagogical approaches to HCI Learning analytics Inclusive design education Generative AI in HCI education HCI curriculum and qualifications Educational technologies Impact of new technologies, including artificial intelligence, on HCI education Subcommittee: Human-Centred Intelligent Interactive Systems Topics: Human-centered interactive AI Interactive recommender systems Interacting with autonomous systems Interactive machine learning Interactive generative AI Predictive interaction UI/UX design of AI tools User studies in different AI domains and applications Children and AI interaction Human-centred design of intelligent systems Human control of intelligent systems User trust in intelligent systems Ethical aspects of intelligent systems User-centric explainable AI Human-robot interaction Interactive machine learning Subcommittee: Visualization and Visual Analytics Topics: Data representations and interaction techniques Evaluation methods for information visualization techniques Methods for elicitation of user constraints Priorities and processes for visualizing data Methods for describing user interaction with visualization tools Visual analytics, including human discourse and knowledge Visualization techniques and tools Visualization for specific application domains (e.g., healthcare, transportation, financial, etc.) Subcommittee: Interaction design for Culture, Diversity, Sustainability, and International Development Topics: Cultural aspects in interaction design Cultural aspects in HCI methods Interaction design for developing countries Cross-cultural interactive systems Equity and justice HCI to support freedom of expression Consideration of gender, sexuality, and ethnic diversity in HCI HCI and the digital divide HCI countering adversity HCI in support of sustainability Ethical aspects of HCI research and design practice Indigenous HCI concepts and methods Literacy and languages Subcommittee: HCI Methods, Processes, and Methodologies Topics: Methods and tools for researching, designing, co-designing, evaluating, deploying, or using human-centered interactive systems Methods and tools for identifying end-user needs and requirements for interactive systems Methods and tools for studying or designing for UX and usability Methods and tools for evaluating interactive systems Design rationale and traceability of design choices Task analysis and task modeling Integrating HCI methodologies with other design/development methodologies Developing research methods for HCI Developing design methods Participatory Design Subcommittee: Interaction Design and Children Topics: Child-computer interaction HCI design and evaluation for children and teenagers HCI in support of children’s and teenagers’ well-being and development Children and AI interaction Educational technologies for children Methods and techniques for co-designing with children Ethics in children-computer interaction design and research Subcommittee: HCI and Emergent Technologies and Needs Topics: HCI and the metaverse Fusion of virtual/cyberspace and physical space Brain-Computer Interaction Augmenting humans Humanations Human-centered society HCI in support of Society 5.0 and Industry 5.0 Provocations and New Perspectives on HCI Subcommittee: Understanding Users and Human Behaviour Topics: Affective computing and emotion Ethnographic studies Field reports and user studies Human perception Cognition and behaviour Interaction design and children Ethical and legal considerations in working with users Usable security Usable privacy Cybersecurity Big data-driven user research Subcommittee: Collaborative, Social, and Ubiquitous Interaction Topics: Social media Social aspects of HCI Interpersonal communication and HCI HCI for mobile interactions Mobility Interaction on the move Computer-supported cooperative work Subcommittee: Interactive Systems Technologies and Engineering Topics: 3D interaction and human architecture for interactive systems Interactive technologies Model-based approaches for engineering interactive systems Multimodality Immersive technologies and wearables Fabrication, hardware, and materials Context-aware computing Computational-Interaction Systems and Techniques Toolkits, APIs, and frameworks for interactive systems Subcommittee: Design of Interactive Entertainment Systems Topics: Games and gameful design Playful interactions Design for play and fun Serious games and toys Games for specific application domains (healthcare, education, etc.) Edutainment applications
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