Información de la conferencia

ICVRV 2025: International Conference on Virtual Reality and Visualization

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ICVRV
Día de Entrega:
2025-08-15
Fecha de Notificación:
2025-09-15
Fecha de conferencia:
2025-12-19
Ubicación:
Bogota, Colombia
Ediciones:
15
Vistas: 32231   Seguidores: 8   Asistentes: 3

Solicitud de Artículos

ICVRV 2025 (International Conference on Virtual Reality and Visualization) is an academic conference held in Bogota, Colombia on 2025-12-19. The paper submission deadline is 2025-08-15. Acceptance notifications are sent on 2025-09-15.

2025 IEEE International Conference on Virtual Reality and Visualization (ICVRV) will be held in Bogota, Colombia, from December 19-21, 2025. ICVRV 2025 seeks original, high-quality papers in all areas related to Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and visualization. We invite submissions of new ideas and encourage all forms of research creativity and originality. We are interested in theoretical and technological innovations, novel applications, practice and experience analyses, and aim to establish standards in this field while stimulating future trends. We seek contributions including, but not limited to, the following topics: Systems, including techniques, performance, and implementation · VR/AR/MR Input Devices · Multimodal input and output · Human-Computer Interaction · 2D/3D and volumetric display and projection technology · Tracking and Sensing · Computer graphics techniques · Distributed VR/AR/MR · Toolkits and Applications · Multimodal capturing and reconstruction · Audio interfaces, sound rendering, spatialized audio, auditory · Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI · Non-visual interfaces (such as olfactory) Content creation and modelling · Modeling, Simulation and Animation · Crowd simulation · Immersive / 360° video · Immersive analytics · Scene description and management issues · Multisensory rendering, registration, and synchronization Cognitive aspects, perception, user behaviour · Virtual Humans and Embodiment · Perception, Presence and Cognition · Sensing, Representation · Multimodal/cross-modal interaction and perception · Human factors and ergonomics · perception and psychoacoustics Educational informatization · Education using VR/AR/MR, big data, intelligent computing or data mining, etc. · Education research, methods and materials for VR/AR/MR Interactions / interactive and responsive environments · Multi-user · 3D user interaction · 3DUI metaphors · Non-fatiguing 3DUIs Applications and use cases · Training, teaching, entertainment,medical and other applications · Locomotion and navigation Visualization, Signal and Image Processing · Signal/Multimedia Signal Processing · networks · Internet technology · Image & Video Analysis and Segmentation · Image & Video Perception and Quality Models · Filtering and Multiresolution Processing · Detection, Recognition, and Classification · Restoration and Enhancement · Image & Video Labeling and Retrieval · Interpolation, Super-resolution, and Mosaicing · Biometrics, Forensics, and Security · Compression, Coding, and Transmission · Image & Video Systems and Applications · Color, Multispectral, and Hyperspectral Imaging · Document Analysis and Processing · Deep Learning for Images and Video · Image Processing for Geophysics · Image Processing for Public Health and Safety · Biomedical and Biological Image Processing · Emerging Applications and Systems Computer Vision and Pattern Recognition · Action and behavior recognition · Adversarial learning, adversarial attack and defense methods · Biometrics, face, gesture, body pose · Low-level and physics-based vision · Machine learning · Neural generative models, auto encoders, GANs · Vision + language, vision + other modalities · Vision applications and systems, vision for robotics and autonomous vehicles · Visual reasoning and logical representation Ethical issues
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