| 2020 | CCS | DNS Cache Poisoning Attack Reloaded: Revolutions with Side Channels |
| 2020 | CGO | Testing static analyses for precision and soundness |
| 2020 | CHI | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
| 2020 | CHI | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
| 2020 | CHI | Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production |
| 2020 | CHI | Bug or Feature? Covert Impairments to Human Computer Interaction |
| 2020 | CHI | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
| 2020 | CHI | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
| 2020 | CHI | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
| 2020 | CHI | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
| 2020 | CHI | Critical Race Theory for HCI |
| 2020 | CHI | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
| 2020 | CHI | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| 2020 | CHI | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
| 2020 | CHI | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
| 2020 | CHI | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
| 2020 | CHI | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| 2020 | CHI | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| 2020 | CHI | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
| 2020 | CHI | Mental Models of AI Agents in a Cooperative Game Setting |
| 2020 | CHI | MRAT: The Mixed Reality Analytics Toolkit |
| 2020 | CHI | On Being Iterated: The Affective Demands of Design Participation |
| 2020 | CHI | PenSight: Enhanced Interaction with a Pen-Top Camera |
| 2020 | CHI | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| 2020 | CHI | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and Sighted Children |
| 2020 | CHI | Techniques for Flexible Responsive Visualization Design |
| 2020 | CHI | texSketch: Active Diagramming through Pen-and-Ink Annotations |
| 2020 | CHI | The Role of Everyday Sounds in Advanced Dementia Care |
| 2020 | CHI | Touching and Being in Touch with the Menstruating Body |
| 2020 | CHI | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |