Conference Information
CCNC 2018 : IEEE Consumer Communications and Networking Conference
Submission Date:
Notification Date:
Conference Date:
Las Vegas, Nevada, USA
QUALIS: b1   Viewed: 11591   Tracked: 7   Attend: 0

Conference Location
Call For Papers
IEEE CCNC 2018 is organized with the objective of bringing together researchers, professionals, developers and practitioners from academia and industry working in all areas of consumer technologies. 

Workshop Proposals: Due 1 May 2017
Proposals are sought on any topic related to all areas of consumer communications and networking. The ideal workshop proposal should focus on a specific area of significant current interest, and be able to attract a number of high-quality submissions. Proposals on emerging or disruptive topics guaranteed to generate significant interest in the community will be selected.

Technical Papers: Due 1 July 2017
Submissions are welcomed in the following areas in consumer communications networking.
- Networking Solutions for Games, Multimedia, Social Good, and P2P Applications
- Cloud Services and Networking
- Wireless Communications: MAC and Cross-Layer Design
- Wireless Communications: Fundamentals and PHY
- Mobile and Wireless Networks
- Sensing, Smart Spaces and IoT: Applications and QoE
- Security, Privacy and Content Protection
- Mobile and Wearable Devices, Services and Applications
- Vehicular Communications and Applications in Water, Land, and Sky
- Selected Topics in Consumer Communications and Networking

Tutorial Proposals: Due 31 July 2017
Proposals are sought that cover a wide range of topics and levels — ranging from fundamentals to the latest advances in hot topic areas. Topics include all areas related to consumer communications and networking.

Demonstration Proposals: Due 17 October 2017
Proposals are welcomed on emerging and innovative technologies that have potential commercial application from nascent and incubating companies. A technology prototype can range from a mockup using computers (instead of actual consumer devices) to a full-fledged collection of networked consumer devices.
Last updated by Dou Sun in 2017-04-08
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