NGES 2027 (International Conference on Next-generation Gaming and Entertainment Systems) is an academic conference held in San Antonio, Texas, USA on 2027-03-15. The paper submission deadline is 2026-11-20. Acceptance notifications are sent on 2027-01-20.
Conference Scope
The International Conference on Next-generation Gaming and Entertainment Systems (NGES) convenes at a pivotal moment for interactive entertainment: as research and practice evolve from Traditional game systems toward NGES. Where classical game systems focused on fixed platforms and authored content, next-generation entertainment asks how intelligent, immersive, and connected systems reshape play, production, and culture. NGES 2027 invites rigorous work that designs, builds, evaluates, or studies gaming and entertainment systems at the frontier of technology and experience.
Under the theme “Immersive Play & Intelligent Worlds,” The 2027 conference examines how next-generation gaming and entertainment systems can deliver richer play, deeper immersion, and more meaningful shared experiences — through advances in systems, interaction, content, and player well-being. We seek contributions that bridge engines and player experience, AI-driven content and creative practice, and technical innovation with accessibility, fairness, and cultural impact — helping the field move toward entertainment systems that are immersive, intelligent, and worth sharing.
The program is organized into two tracks — Systems, Engines & Immersive Technologies and Play Experience, Culture & Entertainment Ecosystems — reflecting the full arc from how interactive worlds are engineered to how they are played, produced, and situated in society. Topics include, but are not limited to, those listed below. Cross-disciplinary and cross-track submissions are welcome.
Research Tracks
Two tracks structure the research program. Track A centers on the technologies that power next-generation entertainment — engines, graphics, networking, XR, and AI for games. Track B examines play experience, design, communities, culture, and the entertainment ecosystems in which those systems live.
Track A · Systems, Engines & Immersive Technologies
Game Systems, Engines & Immersive Tech
Realtime systems, platforms, and intelligent pipelines that make next-generation interactive entertainment possible
This track centers on the engineering foundations of gaming and entertainment systems — engines, rendering, simulation, networking, XR platforms, and AI-driven pipelines. It asks how next-generation architectures can deliver richer worlds, lower latency, smarter content tools, and more scalable shared play across devices and modalities.
We seek research that designs, builds, evaluates, or critically examines the technical substrate of interactive entertainment — from novel engine features and cloud gaming stacks to immersive interfaces and intelligent production tools. Submissions may draw on systems, graphics, networking, AI, multimedia, or HCI methods; research on any platform, genre, or production context is welcome.
Research themes & topics
Game engines, tooling & authoring systems
Engine architecture, editor workflows, modular pipelines, and tools that accelerate creative production
Realtime graphics, rendering & simulation
Lighting, geometry, physics, animation systems, and performance for next-gen visual fidelity
XR, spatial computing & immersive platforms
VR/AR/MR entertainment systems, presence, haptics, tracking, and spatial interaction hardware/software
Networking, multiplayer & cloud gaming
Latency mitigation, synchronization, matchmaking, streaming architectures, and scalable live services
AI for gameplay, NPCs & procedural content
Adaptive difficulty, behavior trees and learning agents, PCG, and intelligent world population
Generative AI for entertainment production
Asset generation, dialogue systems, level design assistance, and AI-assisted creative pipelines
Cross-platform & edge entertainment systems
Mobile, console, PC, and hybrid deployments; performance portability and device-aware experiences
Interactive audio, music & multimodal systems
Spatial audio, adaptive soundtracks, voice interaction, and multimodal entertainment interfaces
Telemetry, analytics & live-ops infrastructure
Player data pipelines, experimentation platforms, content update systems, and operational reliability
Security, integrity & anti-cheat systems
Fair play enforcement, account security, content protection, and trustworthy competitive platforms
Performance, energy & sustainable systems
Efficiency for high-fidelity play, carbon-aware infrastructure, and greener entertainment platforms
Novel controllers, sensing & embodied input
New input devices, biometric sensing, full-body interaction, and accessibility-oriented hardware
Track B · Play Experience, Culture & Entertainment Ecosystems
Players, Design, Culture & Industry
How people play, create, compete, and make meaning with next-generation entertainment systems
Entertainment systems succeed or fail in play. This track examines player experience, game design, communities, esports, creative labor, and the cultural and industrial contexts of next-generation gaming. It asks how immersive and intelligent systems affect engagement, inclusion, identity, and the health of entertainment ecosystems.
We invite rigorous work — from any discipline — that studies, designs, or critiques play and entertainment practice. This includes accessibility and inclusive design, narrative and interaction design, community moderation, esports and spectatorship, industry studies, and ethical questions around engagement, monetization, and well-being. Research that connects player experience to real systems and platforms is especially welcome.
Research themes & topics
Player experience, immersion & engagement
Flow, presence, motivation, onboarding, retention, and evaluation methods for playful systems
Game design, narrative & interactive storytelling
Mechanics, level design, branching narrative, emergent storytelling, and design methodologies
Accessibility & inclusive play
Design for diverse abilities, adaptive interfaces, localization, and equitable access to entertainment
Esports, competitive play & spectatorship
Tournament systems, fairness, coaching analytics, fan experience, and broadcast technologies
Communities, social play & multiplayer culture
Guilds, co-op dynamics, toxicity mitigation, moderation, and healthy online communities
Well-being, healthy engagement & player safety
Addiction-aware design, dark patterns, youth safety, and long-term effects of play
Streaming, creators & participatory entertainment
Live content ecosystems, creator tools, UGC platforms, and audience–player hybrid experiences
Industry, studios & creative labor
Production practices, crunch culture, indie ecosystems, platform economics, and creative work
Monetization, live services & player economies
Battle passes, virtual goods, fairness of economies, and player perceptions of value
Cross-cultural play & global entertainment
Localization, cultural adaptation, Global South perspectives, and transnational player communities
Games for learning, health & serious play
Educational games, therapeutic applications, simulation training, and transfer of playful systems
Ethics, sustainability & responsible entertainment
Environmental impact, data ethics, representation, and governance of entertainment platforms
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