Conference Information

ISAGA 2026: Conference for the International Simulation and Gaming Association

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Submission Date:
2026-03-31
Notification Date:
Conference Date:
2026-06-22
Location:
Stockholm, Sweden
ICORE: C   Viewed: 713   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

46.1 / 100
Ranked #2,556 of 5,689 conferences · Top 45%
Academic recognition (35%)
58
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%) No data - scored at the neutral baseline of 50 —
Community attention (10%)
5
Public record completeness (15%)
35

Inputs used: Listed as ICORE C · Researchers who opened this page in the past 24 months: 1

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 60% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-01

Call For Papers

ISAGA 2026 (Conference for the International Simulation and Gaming Association) is a ICORE C conference held in Stockholm, Sweden on 2026-06-22. The paper submission deadline is 2026-03-31.

The theme of our conference is „The Science of Gaming and Simulation for a World in Systemic Crises“. We particularly invite contributions that address the generation of knowledge, design and impact through gaming and simulation, and reflective papers that explore the scientific foundations of the field. For each submission, we invite the authors to refer to the papers presenting the work of the ISAGA SIG on Game Science as a frame of reference. (See here) Submissions on topics with the following focus are particularly welcome: Ontological and epistemological analysis of gaming and simulation branches The relation between the player and artificial intelligence, big data and automation The reality of Augmented and virtual reality Civil preparedness for disaster Sustainability and climate change Resilience and adaptability City and spatial planning, infrastructure use or development (transport, energy, water…) National and international conflicts Dealing with crisis and disaster management Following the tradition since 2013, a selection of the papers will be published as post-proceedings with Springer Lecture Notes in Computer Science.
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BTransactions of the Association for Computational LinguisticsThe Association for Computational Linguistics2307-387X
Journal of the Association of Information Systems7.0Association for Information Systems1536-9323
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655

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