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ICETM' 2027: International Conference on Entertainment Technology and Management

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ICETM'
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투고 마감일:
2026-11-20 56일 남음
통보일:
2026-12-19
개최일:
2027-01-25
개최지:
Aizuwakamatsu, Japan
개최 횟수:
조회: 6211   팔로우: 0   참가: 0

회반 지수 (CP-I)

47.3 / 100
전체 5,684개 중 2,220위 · 상위 40%
학술적 인정 (35%) 데이터 없음 — 중립 기준값 50점으로 계산 —
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산 —
개최 횟수 (20%)
52
커뮤니티 관심도 (10%)
10
공개 자료 충실도 (15%)
55

사용한 입력: 확인되는 개최 횟수: 6 · 지난 24개월 동안 이 페이지를 연 연구자: 3명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 최우수 논문 기록 (+2.3)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 45% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-09-24

논문 모집

ICETM' 2027 (International Conference on Entertainment Technology and Management) is an academic conference held in Aizuwakamatsu, Japan on 2027-01-25. The paper submission deadline is 2026-11-20. Acceptance notifications are sent on 2026-12-19.

This is an international conference co-hosted with ETLTC2027 on all aspects of entertainment technology and management. This conference aims to bring together researchers and practitioners from all walks of the digital entertainment technology and management fields and covers. It disseminates the rapidly growing research and application domain of entertainment technology and management. In the knowledge society, entertainment is a key pillar towards a new era of human experience and transcendence supported by new media. Within this context, this conference addresses an emerging discipline that stands in the converging domains of high-tech and new media. This conference will explore how entertainment management stands for the "holistic approach to interactivity as being the dominant transformation enhanced by digital media." Key Themes: Emerging Technologies: Explore the forefront of innovation in virtual and augmented reality, artificial intelligence, gaming, and immersive experiences. Learn how these technologies are reshaping storytelling, content creation, and audience engagement. Content Creation and Distribution: Uncover the secrets behind successful content creation and distribution strategies. From streaming platforms to traditional media, understand how to captivate audiences in an ever-expanding digital landscape. Interactive Experiences: Delve into the realm of interactive entertainment, where audience participation and engagement redefine the traditional entertainment paradigm. Discover how interactive technologies are enhancing user experiences across various platforms. Strategic Management: Gain insights from industry leaders on effective business models, strategic planning, and successful management practices in the entertainment sector. Learn how to navigate challenges and capitalize on opportunities in this fast-paced industry. Who Should Attend: Entertainment Industry Professionals Technology Enthusiasts Creative Directors and Producers Business Executives and Managers Innovators and Startups in Entertainment Tech Academics and Researchers Join us at the Entertainment Technologies and Management Conference as we embark on a journey to shape the future of entertainment, where technology and management converge to create unparalleled experiences. It's time to redefine what's possible in the world of entertainment!
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관련 학회

관련 저널

CCF정식 명칭영향력 지수출판사ISSN
Entertainment Computing2.4Elsevier1875-9521
Information Technology and Management2.9Springer1385-951X
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203

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