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EDUT 2026: International Conference on Education & Technology

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투고 마감일:
2026-07-18
통보일:
2026-08-25
개최일:
2026-09-29
개최지:
Online
개최 횟수:
조회: 8345   팔로우: 0   참가: 0
마감 카운트다운 배지 삽입
EDUT
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회반 지수 (CP-I)

45.8 / 100
전체 5,695개 중 2,688위 · 상위 48%

교육·학습 기술 분야 139개 중 62위

학술적 인정 (35%) 데이터 없음 — 중립 기준값 50점으로 계산 —
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산 —
개최 횟수 (20%)
43
커뮤니티 관심도 (10%)
13
공개 자료 충실도 (15%)
55

사용한 입력: 확인되는 개최 횟수: 4 · 지난 24개월 동안 이 페이지를 연 연구자: 5명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 최우수 논문 기록 (+2.3)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 45% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-10-11

논문 모집

EDUT 2026 (International Conference on Education & Technology) is an academic conference held in Online on 2026-09-29. The paper submission deadline is 2026-07-18. Acceptance notifications are sent on 2026-08-25.

Scope & Topics 4th International Conference on Education & Technology (EDUT 2026) will act as a major forum for the presentation of innovative ideas, approaches, developments, and research projects in the areas of Education and Technology. It also aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals. Authors are solicited to contribute to the conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the following areas, but are not limited to these topics only. Topics of interest include, but are not limited to, the following · Collaborative, Interactive Learning · Curriculum · Educational Management · Educational Psychology · Games and Simulations in Education · Global Issues in Education and Research · Innovative Educational Practices · Institutional management and performance · Integrating Technology in Curriculum: Challenges & Strategies · International Education · Issues and concerns with using social media for learning · K to 12 Education · Language Learning · Learning / Teaching Methodologies and Assessment · Learning Science & Analysis · Mobile / Ubiquitous Computing in Education · Multimedia in Education · Pandemic-based Educational Research · Pedagogy Enhancement with E-Learning · Professional Development for Teachers in ICT · Social and Emotional Learning · Social Media and Interactive Learning Environments · Social Media for Learning in Higher Education · Social Network and Web 2.0 tools for Learning · Social theory · Special Education · Student Selection Criteria in Interdisciplinary Studies · Teacher Evaluation · Technological affordances of social media · Technology Support for Pervasive Learning · Tools for 21st Century Learning · Training, Education and the Virtual Classroom · Virtual and Remote Laboratories · Vocational, Higher education · Web 2.0, Social Networking, Blogs and Wikis · Web-based Tools for Education
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BA*94.2IJCAIInternational Joint Conference on Artificial Intelligence2026-01-312026-08-15
AA*92.7STOCACM Symposium on Theory of Computing2026-11-022027-06-06
C87.5ICCInternational Conference on Communications2026-10-022027-05-30
CB62.8IJCNNInternational Joint Conference on Neural Networks2027-01-312027-06-14
B91.2ICASSPInternational Conference on Acoustics, Speech and Signal Processing2026-09-162027-05-16
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관련 저널

CCF정식 명칭영향력 지수출판사ISSN
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536
AIEEE Transactions on Dependable and Secure Computing7.5IEEE1545-5971

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