Conference Information

AEIT 2027: International Conference on Advances in Education and Information Technology

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Submission Date:
2026-08-30 Closed
Notification Date:
2026-09-30
Conference Date:
2027-01-22
Location:
Osaka, Japan
Years:
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AEIT
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Conference Partner Index (CP-I)

48.8 / 100
Ranked #1,932 of 5,696 conferences · Top 34%

#39 of 140 in Education & Learning Technology

Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
59
Community attention (10%)
12
Public record completeness (15%)
55

Inputs used: Editions on record: 8 · Researchers who opened this page in the past 24 months: 4

Missing from the public record: Historical acceptance rates (+4.5) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-13

Call For Papers

AEIT 2027 (International Conference on Advances in Education and Information Technology) is an academic conference held in Osaka, Japan on 2027-01-22. The paper submission deadline is 2026-08-30. Acceptance notifications are sent on 2026-09-30.

Contributed papers are solicited describing original works in education technology and related technologies. Topics and technical areas of interest include but are not limited to the following: Track 1: Technological Issues in Education e-Learning Mobile learning: Phones, Tablets… Apps for education Blended Learning Web classroom applications Online/Virtual Laboratories Classroom and Laboratory: Integration Managed Learning Environments (MLEs) Learning Management Systems (LMS) Technology-Enhanced Learning Industry and Business Innovation Identity Management Augmented Reality Cloud Computing ICT skills and competencies among teachers ICT enhanced language teaching and learning Track 2: Computer Supported Collaborative Work Collaborative Virtual Environments (CVEs) Virtual Learning Environments (VLEs) Web 2.0 and Social Networking: Twitter, Blogs, Wikis … Social Media in Education Experiences in Web Technologies in Education Training the e-trainer Track 3: Educational Software and Serious Games Educational Software experiences Experiences in Educational/Serious Games 3D Applications and Virtual Reality Videos for Learning Gamification
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