会议信息

IC4E 2027: International Conference on E-Education, E-Business, E-Management, and E-Learning

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截稿日期:
2026-10-20 还有 50 天
通知日期:
2026-11-20
会议日期:
2027-03-26
会议地点:
Fukuoka, Japan
届数:
浏览: 22982   关注: 2   参加: 0

会伴指数 (CP-I)

53.7 / 100
全站第 909 名 / 共 5,645 个会议 · 前 17%

教育与教育技术 第 10 / 138 信息系统与 Web 第 46 / 253

学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
79
社区关注 (10%)
21
资料公开度 (15%)
55

用到的输入: 有据可查的届次:18 · 在会伴关注它的研究者:2 人 · 过去 24 个月打开过本页的研究者:3 人

公开资料里还缺: 历年录用率 (+4.5) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-08-31

征稿

IC4E 2027 (International Conference on E-Education, E-Business, E-Management, and E-Learning) is an academic conference held in Fukuoka, Japan on 2027-03-26. The paper submission deadline is 2026-10-20. Acceptance notifications are sent on 2026-11-20.

The 2026 18th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4e 2026), with the theme "Innovating E-Systems for a Smarter Future," serves as the premier forum for presenting new advances and research results in the fields of theoretical, experimental, and applied E-Education, E-Business, E-Management, and E-Learning. This conference will bring together leading researchers, engineers, and scientists worldwide to share their latest research, insights, and developments in these domains. Topics of interest for submission include, but are not limited to: e-Education: Innovative e-learning technologies and platforms Systems, Design and Technologies Practices and cases in e-education Systems and technologies in e-education Applications and integration of e-education e-learning evaluation and content Campus information systems e-learning technologies, standards and systems Mobile learning Computer aided assessments Knowledge management Virtual learning environments Multimedia in e-learning Marketing and promoting e-learning Social benefits of e-learning Organization learning Technology adoption and diffusion of e-learning e-Business: Mobile and pervasive commerce Electronic Markets and Multiagent Systems Digital goods and products B2B, B2C, and C2C models Agent-mediated e-Commerce e-Marketplaces, e-Hubs, and portals Pervasive technologies for eCommerce Dynamic pricing models P2P-computing for e-Commerce e-Payment systems e-Commerce content management Consumer protection in eCommerce User behavior modeling Innovative business models Enterprise application integration Business process re-engineering Virtual enterprises and virtual markets Virtual organizations and coalitions Mobile business e-Learning: Systems, Design and Technologies e-Learning platforms Course design Emerging and best practices Partnerships in e-Learning Evaluation of e-Learning e-Learning strategies Social benefits of e-Learning e-Learning effectiveness and outcomes Web-based learning Security and confidentiality Self-learning integrated methodology Ambient intelligence Assertive and assistive educational technology Computer-aided assessment Learning content management systems AV-communication and other media Digital classrooms Blended learning Collaborative on-line learning e-Management: Leadership in the digital era Knowledge management systems e-Audit e-Control and Risk Management e-Planning e-Organising e-Supervision e-Politics e-Communication e-Recruitment Systems, Design and Technologies Knowledge Management Technology Adoption and Diffusion of eManagement e-Management Strategies e-Management Effectiveness and Outcomes Social Benefits of e-Management Current Trends in e-Management Threats in e-Management
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