会議情報

MTEL 2026: Multimedia Technologies in E-Learning

投稿締切日:
2026-10-15 締切済み
通知日:
2026-10-25
開催日:
2026-12-07
開催地:
Laguna Hills, California, USA
開催回数:
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会伴インデックス (CP-I)

40.8 / 100
全 5,777 件中 第 4,958 位 · 上位 86%

教育・学習テクノロジー 分野 142 件中 第 119 位 コンピュータグラフィックス・マルチメディア 分野 152 件中 第 137 位

学術的評価 (35%) データなし — 中立の基準値 50 点として算入 —
投稿の選択性 (20%) データなし — 中立の基準値 50 点として算入 —
開催回数 (20%)
19
コミュニティの注目度 (10%)
13
公開情報の充実度 (15%)
55

使用した入力: 確認できる開催回数:1 · 過去 24 か月にこのページを開いた研究者:5 人

公開情報で不足しているもの: 過去の採択率 (+4.5) · 最優秀論文の記録 (+2.3)
主催者は会議を認証申請したうえで、このページから直接追加できます。スコアは毎晩再計算されます。このスコアを上げるには

信頼度 45% — スコアのうち、中立の基準値ではなく実際に観測されたデータに基づく割合。 このスコアの算出方法 · ランキングを見る · アルゴリズム版 1.2 · 算出日 2026-11-15

論文募集

MTEL 2026 (Multimedia Technologies in E-Learning) is an academic conference held in Laguna Hills, California, USA on 2026-12-07. The paper submission deadline is 2026-10-15. Acceptance notifications are sent on 2026-10-25.

Due to its potential to make learning easier, more convenient, and more effective, education is one of the preeminent areas of applications for multimedia. Video capturing of lectures has become common practice to produce e-learning content. Simulations allow to explore experiments which would be too expensive or too dangerous to be conducted physically by students. Multimedia-powered demonstrations are freed from many physical restrictions such as the availability of an object to study or the timescale of an effect to observe. Teaching enriched by vivid presentations and possibility for interaction for students can also gain from improved learner’s motivation. Concepts may be given perceivable existence in a demonstration and the observability of important details can be augmented. With the present amounts of educational data produced, there is a high demand in techniques and methods capable of handling multimedia contents adequately. Educational content has to be presented, deployed, stored, navigated, searched, retrieved, edited, combined, and reused in a proper way. Furthermore, quality control and learning processes with feedback loops are considered to be important concepts for more effective and sustainable e-learning solutions. Multimedia technologies facilitate the evaluation, improvement, and assurance of quality in loopback controlled e-learning processes. Most of these topics involve techniques from artificial intelligence, computer vision, multimedia, but also human computer interaction, and psychology. This workshop aims at bringing together researchers who are interested in this intersection area between the technological point of view and the human-centered view. The topics include but are not limited to: Multimedia in M-Learning and Learning Apps – Use of mobile devices for recording – Use of mobile devices for playback – Mobile devices and multimedia-based learning-apps or learning-games Augmented and Virtual Reality in E-Learning – Augmented Reality application for immersive learning – Virtual Reality for explorative teaching – Machine Learning for adaptive content – Virtual Learning Environments (VLEs) AI-generated Multimedia for E-Learning – AI-based content creation – AI-based virtual tutors – AI-generated video tutorials Podcasts as Learning Tools – Educational Podcasts – Learning environments centered around podcasts – Creating and using educational Podcasts Learning Analytics – Tools and Frameworks – Big Data approaches – Analysis Techniques Academic Research Projects – Research Methodologies – Links between Education and Research – New Projects and Innovatio Content Creation & Content Development – Solving the content dilemma – Quick-creation of multimedia learning content – Video- and animation-content for teaching Lecture Recording, Multimedia Authoring & Classroom Methodology – Automated lecture recording and presentation techniques – Classroom note taking and whiteboard capturing and analysis – Multimedia authoring software for e-learning Experiments, Laboratories – Simulations – Animations – Virtual laboratories Multimedia Architectures, Repositories & Interfaces – Repositories for multimedia education – Architectures for user tracking – Technical infrastructures for large scale learning repositories – Big Data approaches – Information visualization and novel user navigation Semantic Multimedia in e-Learning Scenarios – Context aware semantic analysis of e-learning content – Semantic modeling and ontological engineering for e-learning scenarios The workshop will be held in conjunction with ISM 2026 in Laguna Hills, California (hybrid format) on December 07 – 09, 2026. It solicits regular technical papers of up to 8 pages (IEEE double-column format). Workshop papers will be official publications of IEEE which will be included in IEEEXplore and also be available as printed workshop proceedings. A number of selected papers will be invited for extension and publication in a special issue of ITSE (International Journal of Interactive Technology and Smart Education) published by Emerald.
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関連ジャーナル

CCF正式名称インパクトファクター出版社ISSN
IEEE MultiMedia3.3IEEE1070-986X
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.5Elsevier0167-8655
BPattern Recognition9.1Elsevier0031-3203
IEEE Access3.6IEEE2169-3536

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