会议信息

ICITL 2020: International Conference of Innovative Technologies and Learning

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ICITL
截稿日期:
2020-04-20
通知日期:
2020-05-18
会议日期:
2020-08-24
会议地点:
Alto Douro, Portugal
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征稿

ICITL 2020 (International Conference of Innovative Technologies and Learning) is an academic conference held in Alto Douro, Portugal on 2020-08-24. The paper submission deadline is 2020-04-20. Acceptance notifications are sent on 2020-05-18.

Benefited from using a variety of emerging innovative technologies, e-learning environment has become highly diversified along the way. Diversified innovative technologies have fueled the creation of advanced learning environments by adopting appropriate pedagogies. Moreover, those technologies not only facilitate learning but also actively help students reach maximized learning performances. However, due to the rapid evolution of new technologies, how to make use of those technologies by complying with effective pedagogies to create adaptive or smart learning environments has been always on demand. Therefore, this conference intends to provide a platform for those researchers in education, computer science, and educational technology together to share experiences of effectively applying cutting-edge technologies to learning and to further spark brightening prospects. It is hoped that those findings of each work presented in the conference can enlighten relevant researchers or education practitioners to create more effective learning environments. ICITL is now ready to the public for submitting their works. ICITL ’20, International Conference of Innovative Technologies and Learning, ICITL is opened to the public for organizing a workshop or track to achieve diversity of the symposium. Tracks Papers are solicited on all aspects of educational technologies and their applications to learning, including, but not limited to: Affective Learning Artificial Intelligence to Education Augmented and Virtual Reality in Education Big Data Analytics in Education Collaborative Learning Computational Thinking to Pedagogies Design and Framework of Learning Systems E-books and Applications Educational Robot to Learning Game-based and Joyful Learning Intelligent Tutoring Neuroscience and Education Open Access to Education and Learning Pedagogies to Innovative Technologies Personalized and Adaptive Learning Tangible Learning Technologies Enhanced Language Learning
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