Conference Information
CHIRA 2024: International Conference on Computer-Human Interaction Research and Applications
https://chira.scitevents.org/
Submission Date:
2024-06-03
Notification Date:
2024-07-31
Conference Date:
2024-11-21
Location:
Porto, Portugal
Years:
8
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Call For Papers
SCOPE

The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Four parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Human Factors and Information Systems, Interactive Devices, Interaction Design and Adaptive and Intelligent Systems.

Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. HUMAN FACTORS FOR INTERACTIVE SYSTEMS, RESEARCH, AND APPLICATIONS
2. INTERACTIVE DEVICES
3. INTERACTION DESIGN
4. ADAPTIVE AND INTELLIGENT SYSTEMS

AREA 1: HUMAN FACTORS FOR INTERACTIVE SYSTEMS, RESEARCH, AND APPLICATIONS

    User Preferences and Customization
    Security and Privacy
    User Behaviour Analysis
    Modelling Human Factors
    User Experience Evaluation
    Decision Support Systems
    Human-Centered AI
    Collaborative Systems
    Healthcare Applications
    User Experience
    Entertainment
    Social Computing
    Human-in-the-loop
    Interactive Machine Learning

AREA 2: INTERACTIVE DEVICES

    Metaverse
    Modelling Interactive Devices
    Haptic and Tangible Devices
    Conversational Speech Interfaces
    3D Interaction
    Virtual, Augmented, Mixed, and Extended Reality
    Interactive Surfaces
    Wearable Sensors
    Mobile Devices and Services
    Human-Robot Interaction
    Brain-Computer Interfaces
    Gesture-Based Interaction
    EEG Signal Processing

AREA 3: INTERACTION DESIGN

    User Experience Design
    Accessible and Adaptive Interaction
    Design and Evaluation
    Interaction Design Modelling
    Collaboration and Interaction Design
    Mobile Computer-Human Interaction
    User-Centered Interaction Design Patterns
    Situated Interaction
    Cognitive Interaction
    Affective Computing
    Multimedia and Multimodal Interaction

AREA 4: ADAPTIVE AND INTELLIGENT SYSTEMS

    Visualization Tools
    Information Retrieval
    Computational Interaction
    Context-Aware Systems
    Intelligent User Interfaces
    Cognition, Communication and Interaction
    Machine Learning
    Deep Learning
    Explainable AI (XAI)
    Augmentation and Verification
Last updated by Dou Sun in 2024-04-06
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