Conference Information

ECGBL 2020: European Conference on Games Based Learning

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Submission Date:
2020-04-23
Notification Date:
2020-07-02
Conference Date:
2020-09-24
Location:
Brighton, UK
Years:
14
Viewed: 14503   Tracked: 0   Attend: 0

Conference Partner Index (CP-I)

46.7 / 100
Ranked #2,398 of 5,693 conferences · Top 43%
Academic recognition (35%) No data - scored at the neutral baseline of 50 —
Submission selectivity (20%) No data - scored at the neutral baseline of 50 —
Editions held (20%)
73
Community attention (10%)
8
Public record completeness (15%)
25

Inputs used: Editions on record: 14 · Researchers who opened this page in the past 24 months: 2

Missing from the public record: Historical acceptance rates (+4.5) · Past editions (+3.0) · Best-paper records (+2.3)
Organizers can add these from this page after claiming the conference; scores are recomputed nightly. How to raise this score

Confidence 45% - the share of the score backed by observed data rather than the neutral baseline. How this score is calculated · Browse the ranking · Algorithm version 1.1 · Computed 2026-10-04

Call For Papers

ECGBL 2020 (European Conference on Games Based Learning) is an academic conference held in Brighton, UK on 2020-09-24. The paper submission deadline is 2020-04-23. Acceptance notifications are sent on 2020-07-02.

Academic Papers Case Studies Work in-Progress Papers Round Table Discussion Proposals PhD Papers Posters Non- Academic or Practitioner Contributions Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice. All Papers accepted for ECGBL after the double-blind peer review process will be published in the conference proceedings, subject to author registration and payment. The Proceedings is a published book with an ISBN and ISSN. Please see the ECGBL Important Dates below: Key Topics Technology Pedagogy Social and Ethical Issues
Last updated by Dou Sun on

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CCFFull NameImpact FactorPublisherISSN
Games: Research and PracticeACM2832-5516
AIEEE Transactions on Multimedia9.7IEEE1520-9210
CKnowledge-Based Systems7.2Elsevier0950-7051
BSoftware & Systems Modeling3.2Springer1619-1366
AIEEE Transactions on Computers3.8IEEE0018-9340
CFuture Generation Computer Systems5.9Elsevier0167-739X
CNeurocomputing6.5Elsevier0925-2312
CPattern Recognition Letters3.9Elsevier0167-8655
BPattern Recognition7.6Elsevier0031-3203
IEEE Access3.6IEEE2169-3536

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