会议信息

e-Society 2027: International Conference on e-Society

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e-Society
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截稿日期:
2026-10-09 还有 27 天
通知日期:
2026-11-13
会议日期:
2027-03-13
会议地点:
Porto, Portugal
届数:
浏览: 20508   关注: 2   参加: 2

会伴指数 (CP-I)

55.4 / 100
全站第 814 名 / 共 5,680 个会议 · 前 15%
学术认可 (35%) 无数据 —— 按中性基准 50 分计入
投稿选择性 (20%) 无数据 —— 按中性基准 50 分计入
会议传承 (20%)
88
社区关注 (10%)
21
资料公开度 (15%)
55

用到的输入: 有据可查的届次:25 · 在会伴关注它的研究者:2 人 · 过去 24 个月打开过本页的研究者:3 人

公开资料里还缺: 历年录用率 (+4.5) · 最佳论文记录 (+2.3)
主办方认领本会议后,可直接在这一页补上;分数每晚重算。如何提升这个分数

置信度 45% —— 分数中有多大比例来自实际观测到的数据,而不是中性基准。 这个分数是怎么算出来的 · 查看完整榜单 · 算法版本 1.1 · 算于 2026-09-12

征稿

e-Society 2027 (International Conference on e-Society) is an academic conference held in Porto, Portugal on 2027-03-13. The paper submission deadline is 2026-10-09. Acceptance notifications are sent on 2026-11-13.

The e-Society 2027 conference aims to address the main issues of concern within the Information Society. This conference covers both the technical as well as the non-technical aspects of the Information Society. Broad areas of interest are e-Government/e-Governance, e-Business / e-Commerce, Technology and Society, e-Learning, New Media and E-Society, e-Health, Information Systems, Information Management and COVID-19 & Digital Transformation. These broad areas are divided into more detailed areas (see below). However innovative contributes that don’t fit into these areas will also be considered since they might be of benefit to conference attendees. Topics related to e-Society are of interest. These include best practice, case studies, strategies and tendencies in the following areas: E-Government / E-Governance – Accessibility – Democracy and the Citizen – Digital Economies – Digital Regions – E-Administration – E-Government Management – E-Procurement – Global Trends – National and International Economies – Social Inclusion – E-Municipality – E-Voting – E-Participation – E-Democracy E-Business / E-Commerce – Business Ontologies and Models – Digital Goods and Services – E-Business Models – Ecommerce Application Fields – Ecommerce Economics – Ecommerce Services – Electronic Service Delivery – Digital Marketing – Languages for Describing Goods and Services – Online Auctions and Technologies – Virtual Organisations and Teleworking – Digital Wallets – Peer-to- Peer Payments – Enterprise Ontologies – M-Business Models – Consumer Protection – Usability – E-Work – B2B, B2C, And C2C Models – E-Recruitment – E-Payment – Mobile Commerce – Business Intelligence – E-Banking – Mobile User Interfaces Technology and Society – Digital Transformation – Internet of Things (IoT) – Biometrics – Bioinformatics – Smart Cities – Social Computing – Green Computing – Knowledge Society – Semantic Web – Web 2.0 – Location-Based Computing – Web Intelligence – Sustainable Technologies – Humanitarian & Emergency Management – Augmented Reality – Wearable Technology – Digital Inclusion – Digital Literacy E-Learning – Collaborative Learning – Curriculum Content Design & Development – Delivery Systems and Environments – Educational Systems Design – E-Citizenship and Inclusion – E-Learning Organisational Issues – Political and Social Aspects – Virtual Learning Environments – Web-based Learning Communities – Lifelong Learning – MOOCs – Workplace / Corporate E-Learning – Flipped Learning – International Cooperation – Employability Challenges – Gamification – Open Access Education – Mobile learning – Learning Analytics – E-Learning Platforms – E-Assessment – Blended Learning New Media and E-Society – Digitization, Heterogeneity and Convergence – Interactivity and Virtuality – Citizenship, Regulation and Heterarchy – Innovation, Identity and the Global Village Syndrome – Internet Cultures and new Interpretations of “Space” – Polity and the Digitally Suppressed – Social Polity and the Digitally Suppressed – E-Journalism – Open Access – Freedom of Expression – Service Broadcasting – Political Reporting – Internet Security – Digital Activism – Social Media – Citizen Journalism E-Health – Data Security Issues – eHealth Policy and Practice – E-Healthcare Strategies and Provision – Legal Issues – Medical Research Ethics – Patient Privacy and Confidentiality – Second Life for Healthcare Support and Education – Mobile Applications – Age Care & Assisted Living – Nursing Informatics – Predictive Analytics – Telemedicine – Serious Games for Health – Online Communities of Practice – Wearable Technology – E-Health 2.0 Information Systems – Electronic Data Interchange (EDI) – Intelligent Agents – Intelligent Systems – I.S. Security Issues – Mobile Applications – Multimedia Applications – Payment Systems – Protocols and Standards – Software Requirements and I.S. Architectures – Storage Issues – Strategies and Tendencies – System Architectures – Telework Technologies – Ubiquitous Computing – Virtual Reality – Wireless Communications – Management Information Systems – IS and SMEs – Human Factors in Information Systems – Decision Support System – Standards and Interoperability – Web 3.0 Information Management – Computer-Mediated Communication – Content Development – Cyber law and Intellectual Property – Data Mining – E-Publishing and Digital Libraries – Human Computer Interaction – Information Search and Retrieval – Knowledge Management – Policy Issues – Privacy Issues – Social and Organizational Aspects – Virtual Communities – XML and Other Extensible Languages – Data Analytics – Big Data – Cloud computing
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