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e-Society 2027: International Conference on e-Society

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e-Society
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투고 마감일:
2026-10-09 27일 남음
통보일:
2026-11-13
개최일:
2027-03-13
개최지:
Porto, Portugal
개최 횟수:
조회: 20505   팔로우: 2   참가: 2

회반 지수 (CP-I)

55.4 / 100
전체 5,680개 중 814위 · 상위 15%
학술적 인정 (35%) 데이터 없음 — 중립 기준값 50점으로 계산
투고 선별성 (20%) 데이터 없음 — 중립 기준값 50점으로 계산
개최 횟수 (20%)
88
커뮤니티 관심도 (10%)
21
공개 자료 충실도 (15%)
55

사용한 입력: 확인되는 개최 횟수: 25 · 회반에서 팔로우 중인 연구자: 2명 · 지난 24개월 동안 이 페이지를 연 연구자: 3명

공개 자료에서 빠진 항목: 역대 게재율 (+4.5) · 최우수 논문 기록 (+2.3)
주최자는 학회를 인증 신청한 뒤 이 페이지에서 바로 추가할 수 있습니다. 점수는 매일 밤 다시 계산됩니다. 이 점수를 올리는 방법

신뢰도 45% — 점수 중 중립 기준값이 아니라 실제 관측된 데이터에 근거한 비율. 이 점수는 어떻게 계산되나 · 전체 순위 보기 · 알고리즘 버전 1.1 · 산출일 2026-09-12

논문 모집

e-Society 2027 (International Conference on e-Society) is an academic conference held in Porto, Portugal on 2027-03-13. The paper submission deadline is 2026-10-09. Acceptance notifications are sent on 2026-11-13.

The e-Society 2027 conference aims to address the main issues of concern within the Information Society. This conference covers both the technical as well as the non-technical aspects of the Information Society. Broad areas of interest are e-Government/e-Governance, e-Business / e-Commerce, Technology and Society, e-Learning, New Media and E-Society, e-Health, Information Systems, Information Management and COVID-19 & Digital Transformation. These broad areas are divided into more detailed areas (see below). However innovative contributes that don’t fit into these areas will also be considered since they might be of benefit to conference attendees. Topics related to e-Society are of interest. These include best practice, case studies, strategies and tendencies in the following areas: E-Government / E-Governance – Accessibility – Democracy and the Citizen – Digital Economies – Digital Regions – E-Administration – E-Government Management – E-Procurement – Global Trends – National and International Economies – Social Inclusion – E-Municipality – E-Voting – E-Participation – E-Democracy E-Business / E-Commerce – Business Ontologies and Models – Digital Goods and Services – E-Business Models – Ecommerce Application Fields – Ecommerce Economics – Ecommerce Services – Electronic Service Delivery – Digital Marketing – Languages for Describing Goods and Services – Online Auctions and Technologies – Virtual Organisations and Teleworking – Digital Wallets – Peer-to- Peer Payments – Enterprise Ontologies – M-Business Models – Consumer Protection – Usability – E-Work – B2B, B2C, And C2C Models – E-Recruitment – E-Payment – Mobile Commerce – Business Intelligence – E-Banking – Mobile User Interfaces Technology and Society – Digital Transformation – Internet of Things (IoT) – Biometrics – Bioinformatics – Smart Cities – Social Computing – Green Computing – Knowledge Society – Semantic Web – Web 2.0 – Location-Based Computing – Web Intelligence – Sustainable Technologies – Humanitarian & Emergency Management – Augmented Reality – Wearable Technology – Digital Inclusion – Digital Literacy E-Learning – Collaborative Learning – Curriculum Content Design & Development – Delivery Systems and Environments – Educational Systems Design – E-Citizenship and Inclusion – E-Learning Organisational Issues – Political and Social Aspects – Virtual Learning Environments – Web-based Learning Communities – Lifelong Learning – MOOCs – Workplace / Corporate E-Learning – Flipped Learning – International Cooperation – Employability Challenges – Gamification – Open Access Education – Mobile learning – Learning Analytics – E-Learning Platforms – E-Assessment – Blended Learning New Media and E-Society – Digitization, Heterogeneity and Convergence – Interactivity and Virtuality – Citizenship, Regulation and Heterarchy – Innovation, Identity and the Global Village Syndrome – Internet Cultures and new Interpretations of “Space” – Polity and the Digitally Suppressed – Social Polity and the Digitally Suppressed – E-Journalism – Open Access – Freedom of Expression – Service Broadcasting – Political Reporting – Internet Security – Digital Activism – Social Media – Citizen Journalism E-Health – Data Security Issues – eHealth Policy and Practice – E-Healthcare Strategies and Provision – Legal Issues – Medical Research Ethics – Patient Privacy and Confidentiality – Second Life for Healthcare Support and Education – Mobile Applications – Age Care & Assisted Living – Nursing Informatics – Predictive Analytics – Telemedicine – Serious Games for Health – Online Communities of Practice – Wearable Technology – E-Health 2.0 Information Systems – Electronic Data Interchange (EDI) – Intelligent Agents – Intelligent Systems – I.S. Security Issues – Mobile Applications – Multimedia Applications – Payment Systems – Protocols and Standards – Software Requirements and I.S. Architectures – Storage Issues – Strategies and Tendencies – System Architectures – Telework Technologies – Ubiquitous Computing – Virtual Reality – Wireless Communications – Management Information Systems – IS and SMEs – Human Factors in Information Systems – Decision Support System – Standards and Interoperability – Web 3.0 Information Management – Computer-Mediated Communication – Content Development – Cyber law and Intellectual Property – Data Mining – E-Publishing and Digital Libraries – Human Computer Interaction – Information Search and Retrieval – Knowledge Management – Policy Issues – Privacy Issues – Social and Organizational Aspects – Virtual Communities – XML and Other Extensible Languages – Data Analytics – Big Data – Cloud computing
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관련 저널

CCF정식 명칭영향력 지수출판사ISSN
AI & SOCIETY4.7Springer0951-5666
IEEE Transactions on Technology and SocietyIEEE2637-6415
Sustainable Cities and Society12.0Elsevier2210-6707
The Information Society3.0Taylor & Francis0197-2243
International Journal of Intelligent Engineering and SystemsIntelligent Networks and Systems Society2185-310X
IEEE Letters of the Computer SocietyIEEE2573-9689
Social Media + Society4.9SAGE2056-3051
Journal of the Brazilian Computer SocietySpringer0104-6500
Universal Access in the Information Society2.7Springer1615-5289
Discrete Dynamics in Nature and Society1.2Hindawi1026-0226

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