Journal Information
Presence: Teleoperators and Virtual Environments
Impact Factor:
MIT Press

Call For Papers
Presence was founded in 1992, and is the longest-established academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds). The journal’s articles describe ground-breaking research into hardware and software, theoretical developments, user evaluations, and applications in areas that range from heritage and education to training simulators, healthcare, and entertainment. Cross-cutting topics include presence, wearables, augmented reality, haptics, distributed systems, navigation, user interfaces, and virtual humans. Presence appeals to a wide audience that includes computer scientists, high-tech artists and media people, psychologists involved in the study of human-machine interfaces and sensorimotor/cognitive behavior, and mechanical and electrical engineers. 
Last updated by Dou Sun in 2016-11-20
Special Issues
Special Issue on Perception & Cognition in Augmented Reality
Submission Date: 2017-10-31

In recent years, mobile plaMorms and emerging headworn display hardware have ushered in a new wave of AR excitement and use. To realize AR's full potential, however, a thorough understanding of perceptual and cognitive factors and their role in informing design of effective augmented reality systems is highly needed; both in research and industry communities alike. To date, there is neither an in-depth overview of these factors, nor wellfounded knowledge on most effects as gained through formal validation. In particular, longterm usage effects are inadequately understood. The objective of this Special Issue on Perception and Cognition in Augmented Reality is to showcase current work in this area and to raise awareness of the importance of these issues with respect to user performance, user safety, and system usability. Areas of Interest - Depth and color perception - Visual search / information processing - Situational awareness - Selective, focused or divided aYention - JNDs, signal thresholds, and biases - Individual differences in perception & cognition - Comparisons between AR and VR perceptual issues - Cognitive load, mental workload - Multisensory issues (sensation, perception & cognition in non-visual AR) - Visualization techniques addressing perceptual or cognitive issues - Novel visual display devices that target specific perceptual issues - Validation methodologies, benchmarks and measurement methods - Techniques for conducting longitudinal studies
Last updated by Dou Sun in 2017-06-18
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