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Virtual Reality & Intelligent Hardware (VRIH)

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出版社:
Elsevier
ISSN:
2666-1209
閲覧:
1011
フォロー:
0

論文募集

Virtual Reality & Intelligent Hardware (VRIH) is an academic journal published by Elsevier. (ISSN 2666-1209, CCF C).

Aims & Scope Virtual Reality & Intelligent Hardware (VRIH) is an open access journal that aims to showcase and promote distinguished research in the field of virtual reality and intelligent hardware. It provides a global publishing and academic exchange platform for researchers, professionals and industry practitioners. The journal offers high-quality single-blind peer review and is published bimonthly in English. VRIH has been indexing by ESCI, EI, Scopus, DBLP, DOAJ. Submissions are welcome on a variety of topics - specific areas of interest include, but are not limited to: 5G and VR/AR/MR Artificial intelligence for VR/AR/MR Audio interfaces, sound rendering and auditory perception Brain interface Computer graphics techniques Computer vision techniques Content creation, authoring and management Conversational and speech interfaces Crowd simulation Display technologies Embodied agents, virtual humans and (self-)avatars Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics Human augmentations Human-computer interaction for VR/AR/MR Human factors and ergonomics Image analysis and video processing Immersive analytics and visualization techniques Input devices Locomotion and navigation Machine learning and deep learning Mediated and diminished reality Medical simulation and navigation Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Multimodal/cross-modal interaction and perception Multisensory rendering, registration, and synchronization Perception and cognition Presence, body ownership, and agency Scene description and management issues Sensor fusion Software architectures, toolkits, and engineering Storytelling Teleoperation and telepresence Touch, tangible and gesture interfaces Tracking and sensing Usage research, evaluation methods and empirical studies VR/AR/MR applications
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