# Entertainment Computing

- **Publisher**: Elsevier
- **ISSN**: 1875-9521
- **Impact factor**: 2.4
- **Trackers**: 0
- **Canonical page**: https://www.myhuiban.com/journal/856

## Special issues

| Title | Submission deadline |
|---|---|
| Multimodal Perception and Interaction Technologies in Entertainment Computing | 2026-06-30 |
| The 24th Brazilian Symposium on Games and Digital Entertainment | 2026-04-06 |
| Digital Worlds, Real Impact - The Evolving Role of Games in Society | 2026-02-28 |
| Journal Track of the IFIP International Conference on Entertainment Computing – ICEC 2026 | 2026-01-25 |

## Call for papers

Aims & Scope Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal. Specific areas of interest include: Computer, video, console and internet games Cultural computing and cultural issues in entertainment Digital new media for entertainment Entertainment robots and robot like applications Entertainment technology, applications, application program interfaces, and entertainment system architectures Human factors of entertainment technology Impact of entertainment technology on users and society Integration of interaction and multimedia capabilities in entertainment systems Interactive television and broadcasting Interactive art and entertainment Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications Mixed, augmented and virtual reality systems for entertainment New genres of entertainment technology Serious Games used in education, training, and research Simulation/gaming methodologies used in education, training, and research Social media for entertainment In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain. Software publication We invite you to convert your open source software into an additional journal publication in Software Impacts, a multi-disciplinary open access journal. Software Impacts provides a scholarly reference to software that has been used to address a research challenge. The journal disseminates impactful and re-usable scientific software through Original Software Publications which describe the application of the software to research and the published outputs. For more information contact us at: software.impacts@elsevier.com

## Related conferences

- ICEC' — International Conference on Entertainment Computing — https://www.myhuiban.com/conference/44
- IE — Interactive Entertainment — https://www.myhuiban.com/conference/5596
- ACE' — International Conference on Advances in Computer Entertainment and Technology — https://www.myhuiban.com/conference/958
- ICETM' — International Conference on Entertainment Technology and Management — https://www.myhuiban.com/conference/4947
- GEM — IEEE Games, Entertainment, & Media — https://www.myhuiban.com/conference/847

## Related journals

- Engineering — https://www.myhuiban.com/journal/764
- Sustainable Computing — https://www.myhuiban.com/journal/414
- Applied Computing and Informatics — https://www.myhuiban.com/journal/346
- Sustainable Computing: Informatics and Systems — https://www.myhuiban.com/journal/892
- Applied Soft Computing — https://www.myhuiban.com/journal/343

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Source: Conference Partner — https://www.myhuiban.com/journal/856 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
