# GAMES — Games: Research and Practice

- **Publisher**: ACM
- **ISSN**: 2832-5516
- **Trackers**: 0
- **Canonical page**: https://www.myhuiban.com/journal/1172

## Call for papers

About Games: Research and Practice publishes major contributions to games and playable media that are practically useful and grounded in robust evidence and argument. A quarterly peer-reviewed online journal published jointly by the ACM and ETC Press, it offers a lighthouse for games research – a central reference point that defines the state of the art on games and playable media, bridging academic research and industry practice. Inclusive in community, discipline, method, and game form, it publishes major reviews, tutorials, and advances on games and playable media, alongside case studies, opinions, and dialogues on new developments that will change games. It embraces open science and scholarship and actively champions new and underrepresented voices. Scope Games: Research and Practice publishes major contributions to games and playable media that are practically useful and grounded in robust evidence and argument. We especially invite submissions on the following topics, which reflect major research and practice communities and are covered by Associate Editors in our Editorial Board: AI and Data: AI, data science, and visual analytics in games and playable media Alt.Play: Novel, critical, alternative, and boundary-crossing phenomena and interventions in games and playable media Applied Gaming: Serious games, gamification, and game- and play-based interventions in education, health, and other domains Audiences and Communities: Community management, content moderation, community health and safety, Esports, streaming, and players as producers Audio and Music: Music and sound design and technology for games and playable media Business and Production: Business, marketing, monetisation models, production processes, structures, workflows and life cycles for games and playable media, including analyses of industry shifts, production cultures, and working conditions Computing: Architectures, engines, operations, and tools for game and playable media development Design: Principles, methods, and practices of designing games and playful experiences Education: Teaching and learning game and playable media design, development, research and scholarship Graphics: Graphics algorithms, techniques, rendering and pipelines for games and playable media Hardware and haptics: Computing devices, controllers, sensors, actuators, peripherals, and haptics for games and playable media Immersive Experiences and Future Realities: Embodied, extended (AR/XR/VR), persistent and shared realities in games Inclusive Gaming: Accessibility, localization, culturalization, and inclusion and diversity, making games and playable media welcoming for all Ethical, Political, and Societal Issues: Ethical, political, and societal issues and impacts of games and playable media, their industries and communities Narrative: Narrative design and technology for games and playable media Simulation: Games physics and physical authoring in games Game User Research and Player Experience: Understanding, studying, and modeling players, their experience and behavior Visual Arts: Visual design and art direction for games and playable media

## Related conferences

- CGamesUSA — International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games — https://www.myhuiban.com/conference/830
- DiGRA — Digital Games Research Conference — https://www.myhuiban.com/conference/5642
- CoG — IEEE Conference on Games — https://www.myhuiban.com/conference/5310
- CIG — IEEE Conference on Computational Intelligence and Games — https://www.myhuiban.com/conference/852
- GEM — IEEE Games, Entertainment, & Media — https://www.myhuiban.com/conference/847

## Related journals

- Games and Culture — https://www.myhuiban.com/journal/850
- IEEE Transactions on Games — https://www.myhuiban.com/journal/214
- International Journal of Computer Games Technology — https://www.myhuiban.com/journal/640
- IEEE Transactions on Computational Intelligence and AI in Games — https://www.myhuiban.com/journal/1035
- Control Engineering Practice — https://www.myhuiban.com/journal/359

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Source: Conference Partner — https://www.myhuiban.com/journal/1172 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
