# NetGames — International Workshop on Network and Systems Support for Games

- **Submission deadline**: 2015-09-25
- **Notification date**: 2015-10-31
- **Conference date**: 2015-12-03
- **Location**: Zagreb, Croatia
- **Rankings**: QUALIS B1
- **Conference Partner Index**: 65.0/100 (ranked #436, confidence 1.00, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 0
- **Attendees**: 0
- **Canonical page**: https://www.myhuiban.com/conference/923

## Acceptance history

| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| 2012 | 44 | 9 | 20.5% |
| 2011 | 27 | 9 | 33.3% |
| 2010 | 27 | 9 | 33.3% |
| 2009 | 31 | 15 | 48.4% |
| 2008 | 31 | 15 | 48.4% |
| 2007 | 30 | 18 | 60% |
| 2006 | 30 | 20 | 66.7% |
| 2005 | 36 | 20 | 55.6% |
| 2004 | 32 | 15 | 46.9% |
| 2003 | 23 | 19 | 82.6% |

## Call for papers

The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to): Scalability, cloud support, client-server, and P2P system architectures Efficient message distribution and network protocol design Latency issues and lag compensation techniques Network traffic modeling, measurement, and impact on network infrastructure System benchmarking, performance evaluation, and provisioning Operating system enhancements, service platforms, and middleware Massively Multiplayer Online Gaming (MMOG) Multiplayer usability and user behavior studies Personal communications and conferencing in games Mobile games, resource-constrained systems, and context-based adaptation Quality of service, quality of experience, and content adaptation Dynamic and user-generated content authoring and management Security, authentication, accounting and digital rights management Cheat detection and prevention Social networking in multiplayer games Data analytics and visualization support for game research

## Related conferences

- NOSSDAV — International Workshop on Network and Operating Systems Support for Digital Audio and Video — https://www.myhuiban.com/conference/315
- SIGIR — International Conference on Research and Development in Information Retrieval — https://www.myhuiban.com/conference/141
- AAAI — AAAI Conference on Artificial Intelligence — https://www.myhuiban.com/conference/408
- CVPR — IEEE Conference on Computer Vision and Pattern Recognition — https://www.myhuiban.com/conference/407
- ICRA — International Conference on Robotics and Automation — https://www.myhuiban.com/conference/421

## Related journals

- Games: Research and Practice — https://www.myhuiban.com/journal/1172
- IEEE Transactions on Multimedia — https://www.myhuiban.com/journal/152
- Knowledge-Based Systems — https://www.myhuiban.com/journal/227
- Software & Systems Modeling — https://www.myhuiban.com/journal/99
- IEEE Transactions on Computers — https://www.myhuiban.com/journal/3

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Source: Conference Partner — https://www.myhuiban.com/conference/923 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
