# IE — Interactive Entertainment

- **Submission deadline**: 2021-11-19
- **Notification date**: 2021-12-19
- **Conference date**: 2022-02-14
- **Location**: Online
- **Rankings**: CORE C
- **Conference Partner Index**: 52.5/100 (ranked #1125, confidence 0.80, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 0
- **Attendees**: 0
- **Canonical page**: https://www.myhuiban.com/conference/5596

## Call for papers

It has been a very unique two years for everyone under COVID-19. But one thing that has remained consistent - the world's love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment. Please join us for this year's online event. Reflect on the year that has been, discuss the future of technology, and celebrate the emerging trends in global remote engagement in entertainment, education, health, politics, and so much more. Interactive Entertainment is Australasia's longest running games and digital entertainment conference. IE2022 will be held as satellite conference of the Australasian Computer Science Week (ACSW), organised by the Computing Research and Education Association of Australasia (CORE). This year, all of ACSW will be run online. Topics Interactive Entertainment has a long history of being a diverse conference that bring together a broad audience of researchers and academics. The conference encourages and pursues deep collaboration and the strength of past events has always been the depth of conversation between people from diverse disciplines. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and approaches that make up interactive entertainment are encouraged to come along and share your discipline's perspective on interactive entertainment. Game design theory and practices Games history and culture Interaction design Dynamic difficulty adjustment Networking models Computer graphics Game physics Sound design Artificial intelligence Transmedia User interface design Serious games and gamification Exergaming Project management in games Virtual/augmented reality Experimental game design Interactive film Interactive simulation Animation in games Pervasive games Government policy on games Procedural content generation Discussions on narrative Data analytics in games Sociocultural aspects of videogames New media and videogames Games research topics not listed here

## Related conferences

- IE' — International Conference on Intelligent Environments — https://www.myhuiban.com/conference/5599
- ICISE-IE — International Academic Conference on Information Science and Education — https://www.myhuiban.com/conference/4720
- INTETAIN — International Conference on Intelligent Technologies for Interactive Entertainment — https://www.myhuiban.com/conference/1701
- AIIDE — AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment — https://www.myhuiban.com/conference/1298
- SIGIR — International Conference on Research and Development in Information Retrieval — https://www.myhuiban.com/conference/141

## Related journals

- Entertainment Computing — https://www.myhuiban.com/journal/856
- Interactive Technology and Smart Education — https://www.myhuiban.com/journal/977
- Interactive Learning Environments — https://www.myhuiban.com/journal/828
- IEEE Transactions on Multimedia — https://www.myhuiban.com/journal/152
- Knowledge-Based Systems — https://www.myhuiban.com/journal/227

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Source: Conference Partner — https://www.myhuiban.com/conference/5596 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
