# VR — IEEE Conference on Virtual Reality and 3D User Interfaces

- **Submission deadline**: 2026-08-24
- **Notification date**: 2027-01-07
- **Conference date**: 2027-02-27
- **Location**: Melbourne, Australia
- **Rankings**: CCF A · CORE A* · QUALIS A2
- **Conference Partner Index**: 93.2/100 (ranked #24, confidence 1.00, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 45
- **Attendees**: 8
- **Canonical page**: https://www.myhuiban.com/conference/550

## Acceptance history

| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| 2015 | 94 | 13 | 13.8% |
| 2014 | 74 | 18 | 24.3% |
| 2013 | 97 | 21 | 21.6% |
| 2012 | 95 | 15 | 15.8% |
| 2011 | 134 | 33 | 24.6% |
| 2010 | 161 | 41 | 25.5% |
| 2009 | 103 | 35 | 34% |
| 2008 | 120 | 37 | 30.8% |
| 2007 | 160 | 26 | 16.3% |
| 2006 | 97 | 28 | 28.9% |

## Past editions

| Year | Deadline | Conference date | Location |
|---|---|---|---|
| 2026 | 2025-09-05 | 2026-03-21 | Daegu, Korea |
| 2025 | 2024-09-11 | 2025-03-08 | Saint-Malo, France |
| 2024 | 2023-09-27 | 2024-03-16 | Orlando, Florida, USA |
| 2023 | 2022-10-07 | 2023-03-25 | Shanghai, China |
| 2022 | 2021-11-01 | 2022-03-12 | Online |
| 2021 | 2020-11-06 | 2021-03-27 | Online |
| 2020 | 2019-09-03 | 2020-03-22 | Atlanta, Georgia, USA |
| 2019 | 2018-09-03 | 2019-03-23 | Osaka, Japan |
| 2018 | 2017-09-04 | 2018-03-18 | Reutlingen, Germany |
| 2017 | 2016-09-12 | 2017-03-18 | Los Angeles, California, USA |

## Call for papers

Topics IEEE VR 2027 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics: 360° video 3D and volumetric display and projection technology 3D authoring 3D user interfaces Accessibility of immersive interfaces Audio interfaces and rendering Collaborative interactions Computer graphics techniques Crowd simulation Cybersickness Diversity and gender issues Embodied agents, virtual humans, and (self-)avatars Ethical issues Evaluation methods Haptic interfaces and rendering Human factors and ergonomics Immersive analytics and visualization Immersive applications and games Input devices Locomotion and navigation Mediated and diminished reality Mobile, desktop, or hybrid 3DUIs Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Multimodal/cross-modal interaction and perception Multisensory interfaces and rendering Perception and cognition Presence, body ownership, and agency Redirection Software architectures, toolkits, and engineering Teleoperation and telepresence Therapy and rehabilitation Touch, tangible, and gesture interfaces Tracking and sensing User experience and usability XR technology infrastructure While no list can be exhaustive, papers should, as a rule of thumb, engage meaningfully with existing literature in VR/AR/MR/3DUI. If a submission contains few or no references to this literature (focusing entirely on, for example, computer vision or computer graphics), that submission might not be appropriate for IEEE VR and may be DESK REJECTED.

## Related conferences

- 3DUI — IEEE Symposium on 3D User Interfaces — https://www.myhuiban.com/conference/954
- AIxVR — IEEE International Conference on Artificial Intelligence & extended and Virtual Reality and Virtual Reality — https://www.myhuiban.com/conference/2790
- IUI — International Conference on Intelligent User Interfaces — https://www.myhuiban.com/conference/1409
- CUI — Conversational User Interfaces — https://www.myhuiban.com/conference/3684
- SIGCSE Virtual — ACM Virtual Global Computing Education Conference — https://www.myhuiban.com/conference/4835

## Related journals

- IEEE Transactions on Services Computing — https://www.myhuiban.com/journal/322
- Virtual Reality — https://www.myhuiban.com/journal/550
- User Modeling and User-Adapted Interaction — https://www.myhuiban.com/journal/549
- Computer Standards & Interfaces — https://www.myhuiban.com/journal/367
- IEEE Transactions on Multimedia — https://www.myhuiban.com/journal/152

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Source: Conference Partner — https://www.myhuiban.com/conference/550 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
