# ICETM' — International Conference on Entertainment Technology and Management

- **Submission deadline**: 2026-11-20
- **Notification date**: 2026-12-19
- **Conference date**: 2027-01-25
- **Location**: Aizuwakamatsu, Japan
- **Conference Partner Index**: 47.3/100 (ranked #2220, confidence 0.45, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 0
- **Attendees**: 0
- **Canonical page**: https://www.myhuiban.com/conference/4947

## Past editions

| Year | Deadline | Conference date | Location |
|---|---|---|---|
| 2025 | 2024-12-05 | 2025-01-21 | Fukushima, Japan |

## Call for papers

This is an international conference co-hosted with ETLTC2027 on all aspects of entertainment technology and management. This conference aims to bring together researchers and practitioners from all walks of the digital entertainment technology and management fields and covers. It disseminates the rapidly growing research and application domain of entertainment technology and management. In the knowledge society, entertainment is a key pillar towards a new era of human experience and transcendence supported by new media. Within this context, this conference addresses an emerging discipline that stands in the converging domains of high-tech and new media. This conference will explore how entertainment management stands for the "holistic approach to interactivity as being the dominant transformation enhanced by digital media." Key Themes: Emerging Technologies: Explore the forefront of innovation in virtual and augmented reality, artificial intelligence, gaming, and immersive experiences. Learn how these technologies are reshaping storytelling, content creation, and audience engagement. Content Creation and Distribution: Uncover the secrets behind successful content creation and distribution strategies. From streaming platforms to traditional media, understand how to captivate audiences in an ever-expanding digital landscape. Interactive Experiences: Delve into the realm of interactive entertainment, where audience participation and engagement redefine the traditional entertainment paradigm. Discover how interactive technologies are enhancing user experiences across various platforms. Strategic Management: Gain insights from industry leaders on effective business models, strategic planning, and successful management practices in the entertainment sector. Learn how to navigate challenges and capitalize on opportunities in this fast-paced industry. Who Should Attend: Entertainment Industry Professionals Technology Enthusiasts Creative Directors and Producers Business Executives and Managers Innovators and Startups in Entertainment Tech Academics and Researchers Join us at the Entertainment Technologies and Management Conference as we embark on a journey to shape the future of entertainment, where technology and management converge to create unparalleled experiences. It's time to redefine what's possible in the world of entertainment!

## Related conferences

- ICETM — International Conference on Educational Technology Management — https://www.myhuiban.com/conference/3765
- SIGIR — International Conference on Research and Development in Information Retrieval — https://www.myhuiban.com/conference/141
- AAAI — AAAI Conference on Artificial Intelligence — https://www.myhuiban.com/conference/408
- CVPR — IEEE Conference on Computer Vision and Pattern Recognition — https://www.myhuiban.com/conference/407
- ICRA — International Conference on Robotics and Automation — https://www.myhuiban.com/conference/421

## Related journals

- Entertainment Computing — https://www.myhuiban.com/journal/856
- Information Technology and Management — https://www.myhuiban.com/journal/128
- IEEE Transactions on Multimedia — https://www.myhuiban.com/journal/152
- Knowledge-Based Systems — https://www.myhuiban.com/journal/227
- Software & Systems Modeling — https://www.myhuiban.com/journal/99

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Source: Conference Partner — https://www.myhuiban.com/conference/4947 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
