# ICSCN — International Congress on Social Computing and Networking

- **Submission deadline**: 2022-07-10
- **Conference date**: 2022-08-11
- **Location**: Hong Kong, China
- **Conference Partner Index**: 42.1/100 (ranked #4158, confidence 0.25, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 0
- **Attendees**: 0
- **Canonical page**: https://www.myhuiban.com/conference/4402

## Call for papers

The purpose of ICSCN 2022 is to bring together researchers, mathematicians, engineers, and practitioners interested in various aspects related to Social Computing and Networking. The papers will be made to appear in a book to be published by ASDF HQ, India in EDLIB (www.edlib.net). All the published papers will be indexed by Google Scholar and various other search engines. TOPICS OF CONFERENCE · Fundamentals of social computing · Modelling of social behaviour · Social network analysis and mining · Big social media data · Social media infrastructure and cloud computing · Computational models of social simulation · Web 2.0 and semantic web · Innovative HCI and touch-screen models · Modelling of social conventions and social contexts · Social computing applications and case studies · Collaborative filtering, mining and prediction · Social cognition and social intelligence · Social media analytics and intelligence · Group formation and evolution · Security, privacy, trust, risk and cryptography in social contexts · Social system design and architectures · Information retrieval, data mining, artificial intelligence and agent-based technology · Group interaction, collaboration, representation and profiling · Handheld / mobile social computing · Service science and service-oriented interaction design · Cultural patterns and representation · Emotional intelligence, opinion representation, influence process · Mobile commerce, handheld commerce and e-markets · Connected e-health in social networks · Social policy and government management · Social blog, micro-blog, public blog, internet forum · Business social software systems · Impact on people’s activities in complex and dynamic environments

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## Related journals

- IEEE Transactions on Multimedia — https://www.myhuiban.com/journal/152
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Source: Conference Partner — https://www.myhuiban.com/conference/4402 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
