# CGI — Computer Graphics International

- **Submission deadline**: 2026-04-20
- **Notification date**: 2026-06-05
- **Conference date**: 2026-07-06
- **Location**: London, UK
- **Rankings**: CCF C · CORE C · QUALIS B1
- **Conference Partner Index**: 74.8/100 (ranked #261, confidence 1.00, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 74
- **Attendees**: 21
- **Canonical page**: https://www.myhuiban.com/conference/281

## Acceptance history

| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| 2008 | 220 | 79 | 35.9% |
| 2007 | 145 | 60 | 41.4% |
| 2005 | 111 | 36 | 32.4% |
| 2004 | 172 | 100 | 58.1% |
| 2003 | 74 | 56 | 75.7% |
| 2001 | 64 | 34 | 53.1% |
| 2000 | 92 | 30 | 32.6% |

## Call for papers

CGI is one of the oldest annual international conferences on Computer Graphics in the world. Half a century of influence places the CGI as one of the top conferences on computer graphics and visualization. Researchers are invited to share their experiences and present novel achievements in Computer Graphics, Computer Vision, AI and Machine Learning, Media, as well as Virtual, Augmented and Extended Reality. Previous CGI conferences have been held around the globe including Bournemouth, UK (2012), Hannover, Germany(2013), Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), Calgary, Canada (2019), Shanghai, China (2023), and Geneva, Switzerland (2024), and Hongkong, China (2025). CGI has been virtual between 2020 and 2022 due to the COVID pandemic. This year, CGI 2026 is organized by the National Centre for Computer Animation at Bournemouth University, co-hosted by the Creative Computing Institute at University of the Arts London, and supported by the Computer Graphics Society (CGS). The Visual Computer Journal (Springer Nature), the official journal of the Computer Graphics Society, is closely associated with the conference. CGI 2026 will be held as a hybrid conference, allowing both onsite and remote participants to present their work, either in person or online, and to engage fully in the technical program. CGI 2026 invites authors to submit their papers to two different tracks: 1. The first one, the CGI 2026 – The Visual Computer track, welcomes submissions aligned with the scope of The Visual Computer journal (see journal website https://link.springer.com/journal/371). Authors should first submit their full papers via EasyChair for CGI 2026. If conditionally accepted, the paper will then need to be submitted to The Visual Computer journal for final publication. 2. The second track welcomes papers that have broader computer graphics topics, which can be submitted via EasyChair. Accepted papers will be published in the CGI 2026 proceedings as a LNCS Springer book volume. Outstanding papers from this track will be invited for extended publication in The Visual Computer journal or Computer Animation and Virtual Worlds (Wiley) journal. The main topics of the CGI 2026 conference include, but are not limited to: AI-Generated Content (AIGC) Machine Learning for Graphics Machine Learning (other than deep learning) Multimodal Learning Optimization Methods (other than deep learning) Generative 3D Modeling 3D Reconstruction 3D from Images / Sensors Photogrammetry and Remote Sensing Style Transfer and Artistic Rendering Rendering Techniques Neural Rendering 3D Gaussian Splatting Geometric Computing Recognition: categorization, detection, retrieval Scene Analysis and Understanding Segmentation, Grouping and Shape Analysis Metaverse (VR/MR/XR) Shape and Surface Modeling Physically-Based Modeling Scientific Visualization Robotics and Vision Computer Vision for Graphics Data for Vision and Graphics Medical Imaging Digital Cultural Heritage Computational Fabrication Image Processing and Analysis Global Illumination Graphical Human-Computer Interaction (HCI) Digital Humans: face, body, pose, gesture, movement Saliency Methods Shape Matching Sketch-Based Modeling Stylized Rendering Textures and Shaders Computational Photography Computer Animation Visual Analytics Shape Analysis and Image Retrieval Video: action and event understanding Video: low-level analysis, motion, and tracking Graphics, Vision, Language, and Reasoning

## Related conferences

- Smart Graphics — International Symposium on Smart Graphics — https://www.myhuiban.com/conference/1522
- Pacific Graphics — Pacific Conference on Computer Graphics and Applications — https://www.myhuiban.com/conference/39
- CAD/Graphics — International Conference on Computer-Aided Design and Computer Graphics — https://www.myhuiban.com/conference/51
- ICC — International Conference on Communications — https://www.myhuiban.com/conference/318
- IJCNN — International Joint Conference on Neural Networks — https://www.myhuiban.com/conference/428

## Related journals

- IEEE Computer Graphics and Applications — https://www.myhuiban.com/journal/146
- Computers & Graphics — https://www.myhuiban.com/journal/154
- Knowledge-Based Systems — https://www.myhuiban.com/journal/227
- Future Generation Computer Systems — https://www.myhuiban.com/journal/36
- Neurocomputing — https://www.myhuiban.com/journal/234

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Source: Conference Partner — https://www.myhuiban.com/conference/281 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
