# i3D — ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

- **Submission deadline**: 2026-01-09
- **Notification date**: 2026-02-16
- **Conference date**: 2026-05-15
- **Location**: Vancouver, British Columbia, Canada
- **Rankings**: CCF B · CORE B · QUALIS A2
- **Conference Partner Index**: 83.0/100 (ranked #154, confidence 1.00, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 21
- **Attendees**: 2
- **Canonical page**: https://www.myhuiban.com/conference/280

## Acceptance history

| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| 2009 | 87 | 28 | 32.2% |
| 2008 | 57 | 24 | 42.1% |
| 2007 | 72 | 25 | 34.7% |
| 2006 | 73 | 28 | 38.4% |
| 2005 | 95 | 26 | 27.4% |
| 2003 | 102 | 27 | 26.5% |
| 2001 | 84 | 31 | 36.9% |
| 1999 | 105 | 26 | 24.8% |
| 1997 | 85 | 24 | 28.2% |
| 1995 | 96 | 33 | 34.4% |

## Call for papers

The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics, having been presented at the conference. We invite you to submit papers about real-time 3D graphics, interaction, and games. All accepted papers will be published in PACMCGIT Issue I3D 2026 and presented at I3D 2026 in May 2026, which is sponsored by ACM SIGGRAPH. Submissions from industry and outside of academia are welcome. Topics include, but are not limited to: Real-time rendering Real-time ray tracing and path tracing Physics-based animation Virtual and augmented reality Learning-based methods for interactive graphics and simulation Collision detection Real-time computer vision Navigation in virtual environments Texture synthesis Real-time post-processing effects Interactive 3D modeling In-the-wild 3D reconstruction Level-of-detail approaches Pre-computed lighting for real-time applications Visibility computation Real-time surface shading Fast shadows, caustics and reflections Image-based rendering techniques Motion synthesis and path planning Character and crowd animation and simulation techniques Interaction devices and techniques User studies of interactive techniques How visuals affect gaming experience How visuals and delay impact game and esports performance Procedural content generation for games Sketch-based 3D modeling and design Video game techniques and game AI Content generation techniques for real-time applications

## Related conferences

- SIGGRAPH Asia — ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia — https://www.myhuiban.com/conference/5583
- SIGGRAPH — The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques — https://www.myhuiban.com/conference/270
- MIG — ACM SIGGRAPH conference on Motion, Interaction and Games — https://www.myhuiban.com/conference/3718
- Smart Graphics — International Symposium on Smart Graphics — https://www.myhuiban.com/conference/1522
- CGamesUSA — International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games — https://www.myhuiban.com/conference/830

## Related journals

- Games: Research and Practice — https://www.myhuiban.com/journal/1172
- Proceedings of the ACM in Computer Graphics and Interactive Techniques — https://www.myhuiban.com/journal/1176
- Software & Systems Modeling — https://www.myhuiban.com/journal/99
- Pattern Recognition — https://www.myhuiban.com/journal/198
- IEEE Transactions on Neural Networks and Learning Systems — https://www.myhuiban.com/journal/188

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Source: Conference Partner — https://www.myhuiban.com/conference/280 (rankings reproduced from CCF / ICORE / QUALIS; data cached up to 1 hour)
