# ACHI — International Conference on Advances in Computer-Human Interactions

- **Submission deadline**: 2023-02-01
- **Notification date**: 2023-02-28
- **Conference date**: 2023-04-24
- **Location**: Venice, Italy
- **Rankings**: CORE C
- **Conference Partner Index**: 51.5/100 (ranked #1274, confidence 0.80, algorithm 1.1) — how this is computed: https://www.myhuiban.com/ranking
- **Trackers**: 3
- **Attendees**: 1
- **Canonical page**: https://www.myhuiban.com/conference/2362

## Call for papers

The Sixteenth International Conference on Advances in Computer-Human Interaction, ACHI 2023, was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI 2023 also brings a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering. ACHI 2023 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics. We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals. Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status. Tutorials on specific related topics and panels on challenging areas are encouraged. The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas. All topics and submission formats are open to both research and industry contributions. ACHI 2023 conference tracks: INTER: Interfaces Graphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language interfaces; Interfaces for collaborative systems; Interfaces for restricted environments; Internationalization and reflections of culture on interface design; Interfaces for disadvantaged users; Interface specification and design; Interface prototyping; Interface testing; Interface evaluation; Interface generators and other tools for developing interfaces; Data visualization; Visualization techniques; Interactive visualization SUSTAIN-CHI: CHI and sustainability What is the scope of sustainable HCI research presently? How does sustainable CHI align with global sustainability challenges? How could CHI research and practice support overcoming societal barriers to positive environmental changes? How does CHI relate to circular economies and life cycle thinking? What methods and methodologies support sustainable CHI research? How can CHI challenge unsustainable everyday practices? How can CHI support building sustainable cultures? How can CHI help develop sustainable behaviors among children and youth? HUM-IND4.0: Human-centered industrial technologies Human-centered process optimization and systems integration; Human-centered chains; Human-centered risk management and nano-technology; Human-centered automation processes and technologies; Human-in-the-middle for micro and nano technology simulations; Industry chains and human-robot and human-agents interaction; Micro and nano technology-oriented human challenges; Human-oriented manufacturing processes; Human aspects for reliable process chains; Risk management on nano-particles/interaction with human beings; Human-skills and nano-technologies (e.g., additive manufacturing); Industry 4.0 human-oriented challenges OUI: Organic user interfaces Interface-oriented materials and devices; Physical and digital representation; Sensing and display technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing and curve computer interactions; 3D continuous display interfaces HAPTIC: Haptic interfaces Fundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ; Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation; Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display; Quality of experience model for haptic interactions; Haptics rendering; SYSTEMS: Interactive systems Highly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems; Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work; Distributed information spaces; Communicators and advisory systems; Interaction through wireless communication networks DEVICES: Interaction devices General input and output devices; Virtual reality input and output devices; Interaction devices for immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing; Interaction devices for disadvantaged users; Interaction devices for computer games DESIGN & EVAL: Interaction & interface design & evaluation Interface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design; Information architecture; Information design for websites; Guidelines and heuristics; Experience design; Environmental design; Ethnography; Contextual design; Service design; MODELS: Principles, theories, and models Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interaction USER: User modeling and user focus Usability and user experience goals; User testing; User modeling; User profiling; Predictive models (e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological foundations for designing interactive system; Human information processing; Digital human modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective computing CHILDREN: Children-computer interaction Using interface-oriented technology toys; Psychological basis for children interfaces; Children interfacing thinking; Smart interfaces for autistic children; Interactive application for Children with Mixed Abilities; Mining children behaviors; Interaction with children with visual impairments; Kids haptic, wearable, tangible learning; Kids vocal interfaces; Immersive gameplay interfaces; Speech loudness interfaces; Children cognitive interfacing skills; Conveying children emotions; Deformable interfaces for children; Incentivizing children crowdsourcing activities; Children and destructive games; Children and interacting fictions; Children and biotic game; Children participatory design; Children and visual design; Children emotional perception; Object-oriented drawing at young age; Children-powered access paradigms and technologies; Children social interaction experiences; Children online gaming behavior; Children and wearable devices; Children-oriented design interaction shortcuts; Teens health self-care; Self-care technologies ELDERLY: Designing for an aging population Smart environments for elders; Rethinking mobile interfaces for older users; Motion-based video games in care home settings; Interacting assistive approaches for elders; Detecting elderly emotion; Human-machine interaction for disabled users; Adult opportunistic device interactions; Elderly social interaction; Degrading skills adaptation for elderly interfaces; Robots collaboration for elderly emergency; Unmanned systems for elderly: Applications of ecological interface design PARADIGMS: Traditional and emerging paradigms Interaction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments; Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation; Visual languages and environments; End-user programming; Hypermedia advances and applications; New visions of human-computer interaction ACCESS: Usability and universal accessibility Interaction and interface design for people with disabilities; Interaction and interface design for the young and the elderly; Universal access and usability; Usability engineering; Usability testing and evaluation; Usability and internationalization HUMANWEB: Human-Web Interaction Natural language interfaces; Keyword-based query interfaces; Hybrid query interfaces; Emotional behavior; Adaptive Web interfaces; Learning User Profiles; Personalized Interfaces; Remembrance Agents; Interaction visualization; Social and psychological challenges HUM-ROBOTS: Human-robot interaction Fundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task allocation a

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